Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

0LCX.L
Take-Two Interactive Software, Inc.GB flagLondon Stock Exchange
256.18
USD
+2.39
- -
47.56BMarket Cap
Take-Two Interactive Software, Inc.
0LCX.L
(London Stock Exchange)

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256.18

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Business
Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment products and software worldwide. The company operates primarily through its major labels: Rockstar Games, 2K, Private Division, Social Point, and Zynga, delivering gaming experiences across platforms including console, PC, and mobile devices. Its core products include premium console and PC games such as Grand Theft Auto, Red Dead Redemption, NBA 2K, and Borderlands; mobile games like Empires & Puzzles and FarmVille; and a recurrent consumer spending platform featuring virtual currency, downloadable content (DLC), microtransactions, subscriptions, and in-game advertising. Take-Two distributes these products via physical retail, digital downloads, online platforms, and cloud streaming services. Founded in 1993, the company is headquartered in New York City. Recent significant changes include the planned fiscal 2026 release of the highly anticipated Grand Theft Auto 6 (GTA 6) and the launch of NBA 2K25 featuring new ProPLAY technology and modes. Take-Two announced a collaboration with Wētā Workshop to release "Tales of the Shire: A The Lord of The Rings Game" in March 2025. The company also announced forthcoming releases including "Borderlands 4," "Mafia: The Old Country," and "Sid Meier's Civilization VII" scheduled for early 2025. Operationally, Take-Two implemented a 5% workforce reduction totaling approximately 579 employees alongside cancellation of multiple projects as part of a restructuring initiative. Furthermore, company executives participated in planned stock sales in 2024. Take-Two remains actively involved in legal proceedings, notably challenging a $44.9 million patent infringement verdict involving its subsidiary Zynga. Take-Two Interactive serves diverse customer segments worldwide, targeting core and casual gamers through high-fidelity, immersive game worlds for consoles and PCs as well as free-to-play social and casual games for mobile platforms. The company’s business model emphasizes creating hit entertainment experiences on all relevant platforms, supported by a mix of premium game sales, recurring consumer spending, and innovative service offerings. This comprehensive profile reflects Take-Two Interactive’s core business activities, product portfolio, recent strategic developments, geographic reach, and organizational structure as of 2025.