Operator
Ladies and gentlemen, good day and welcome to Nazara Technologies Q3 FY26 earnings conference call hosted by Choice Equity Broking Private Limited. As a reminder, all participant lines will be in the listen-only mode and there will be an opportunity for you to ask questions after the presentation concludes.
Should you need assistance during this conference call, please signal an operator by pressing star then zero on your touchtone phone. Please note that this conference is being recorded.
I now hand the conference over to Mr. Kunal Bajaj from Choice Equity Private Broking Limited.
Thank you and over to you, sir.
Kunal Bajaj
Thank you, Shubham. Good morning, everyone, and a very warm welcome to all of you.
On behalf of Choice Equity Broking, I would like to extend a warm welcome to the Q3 FY26 post results conference call of Nazara Technologies Limited. I would like to take this opportunity and welcome the senior management team joining us on the call today.
Today, we are pleased to have with us Mr. Nitish Mittersain, CEO and Joint MD, Nazara Technologies; Mr.
Rohit Sharma, Executive Director, Nazara Technologies; Mr. Rakesh Shah, CFO, Nazara Technologies; Miss Anupriya Sinha Das, Head of Corporate Development, Nazara Technologies; Mr.
Terry Li, CEO of Fusebox Games; Mr. Jeff Dennis, Co-Founder and CEO, WildWorks; Mr.
Stuart Dinsey, CEO, Curve Games; Mr. Shreyas Menon, Head of Offline Gaming at Nazara Technologies; Mr.
Akshat Rathee, Founder, NODWIN Gaming Private Limited; Mr. Ajay Pratap Singh, CEO, Absolute Sports Private Limited; Mr.
Senthil Govindan, CEO of Datawrkz Business Solutions Private Limited; Mr. Chris Jones, CEO, Space and Time.
I now hand over the call to Mr. Nitish for the opening remarks.
Thank you and over to you, sir.
Nitish Mittersain
Hi, everyone. Good morning and thank you for joining us this morning.
In Q3 FY26, Nazara delivered revenues of INR 406 crores, which were lower by 24.1%, primarily due to the deconsolidation of our NODWIN esports business. However, our EBITDA came in at INR 67.8 crores, which was up 29.4% during the same period, and our margins expanded to 16.7% as the company refocused on its higher-margin IP-based gaming business.
For 9M FY26, revenue grew by 29.7% year-on-year to INR 1,431.2 crores, while EBITDA increased 73% year-on-year to INR 177.2 crores, with our overall margins expanding to 12.4%. Kiddopia achieved a much-awaited resumption in subscriber growth in this quarter, driven by the hard work of the team as well as Nazara's Centers of Excellence in user acquisition, data analytics, growth, and product.
In parallel, the company continued to explore new platforms, and in this quarter soft-launched Animal Jam on the Roblox platform, and we believe these new platforms can unlock growth for us going forward. Also in this quarter, our associate company, NODWIN, which is the leader in esports space in India, delivered strong operational performance and profitability.
Nazara continues to make strong progress in building a global gaming company focused on creating scalable, world-class IP and franchises. This quarter was driven by disciplined execution, improving operating efficiencies, and multiple growth engines across new launches, live content expansion, and platform extensions.
I must say we are also doing a lot of work on AI and introducing these components into some of our games, which I believe will have positive benefit for us going forward. We remain focused on disciplined capital allocation, including through strategic M&A, and our Centers of Excellence that we have created will bring a lot more synergy in the acquisitions that we do going forward.
With that, I will now hand over to Anupriya to discuss a little bit more details in the segmental performance. Over to you, Anupriya.
Anupriya Sinha Das
Thank you, Nitish. Good morning, everyone.
In Q3 FY26, our gaming segment revenue grew to INR 257 crores, growing 66% year-on-year, and EBITDA grew to INR 64.2 crores, growing 87% year-on-year, resulting in an EBITDA margin of 25% for the segment. In 9M FY26 on a year-on-year basis, our core gaming segment revenue grew by 119% to INR 793.8 crores, and EBITDA grew by 172% to INR 188 crores, with an EBITDA margin of 23.8%.
In mobile gaming, the momentum remains strong, with revenues rising to INR 534.7 crores, up 48% year-on-year, and EBITDA increasing to INR 99.2 crores, up 43% year-on-year. As Nitish mentioned, performance is driven by both the management teams and the CoE-led initiatives such as user acquisition and data analytics, which tighten the LTV guardrails and strengthen the live ops cadence.
Kiddopia returned to subscriber growth in Q3 FY26 after several quarters, supported by the coordinated CoE efforts with the management team and unlocked multiple levers of growth. During the period, Animal Jam was also launched on Roblox, a new platform, alongside many content updates across Kiddopia, CATS, and CoD.
A sharp increase in marketing spend for Love Island in December impacted EBITDA in the near term, with the benefits expected to translate into higher revenues in the subsequent months. Moving to PC and console publishing, we continue to deliver high-margin IP monetization and expanding platform reach.
Curve's evergreen catalog and new platform initiatives supported durable monetization. Human Fall Flat, with its lifetime sales of 58 million units, remains a long-tail seller, while Wobbly Life showed strong early momentum on Switch 1 with sales of over 200,000 units.
Turning to offline gaming, the portfolio reported healthy profitability with 36% EBITDA margin in Q3 FY26. In Q3, Smaaash delivered INR 24.3 crores of revenue and INR 7.1 crores of EBITDA, while Funky Monkeys posted 6.1 crores of revenue and 3.7 crores of EBITDA.
We also expanded footprint through four new Funky Monkeys centers in the quarter, and continue to progress the Smaaash Experience 2.0 revamp ahead of medium-term relaunch. Moving on to other segments, in 9M FY26, ad tech delivered stronger growth and improving profitability.
Revenue was up 86% year-on-year and EBITDA by 95% year-on-year. In Q3 FY26, EBITDA increased 26% year-on-year, while revenue was down by 22% year-on-year attributable to reduced focus on low-margin non-tech managed services business.
This reflects broader product mix improvement and increasing focus on tech-enabled offerings that are increasingly higher margin. Moving to NODWIN, as mentioned, our associate company, NODWIN, delivered a strong Q3 and demonstrated EBITDA profitability after the impairment and cessation of Freaks.
In Q3 FY26, revenue was up 58% year-on-year at INR 261 crores, and EBITDA reached INR 40 crores. The quarter featured marquee executions and new IPs, including DreamHack and StarLadder in Budapest.
Within Absolute Sports, the portfolio has stabilized, and selective product expansion is happening. Sportskeeda executed significant cost realignment as Q3 FY26 costs were down 32% year-on-year.
Other properties of Absolute Sports continue to perform well. Pro Football Network revenue is up 59% year-on-year on a YTD basis, while Primetime Sports is showing post-acquisition revenue gains.
With this, I conclude my remarks and we will now open to the call for Q&A.
Operator
Thank you very much. We will now begin with the question and answer session.
Anyone who wishes to ask a question may press star and one on the touchtone telephone. If you wish to remove yourself from the question queue, you may press star and two.
Participants are requested to use handsets while asking a question. Ladies and gentlemen, we will wait for a moment while the question queue assembles.
The first question comes from the line of Sachin Dixit from JM Financial. Please go ahead.
Sachin Dixit
Hi, team. Thank you for the opportunity.
I had three questions. The first one to start with is on Kiddopia, right?
Congratulations on increasing the subscription numbers there. How do we think of the margin dip, right, because are there expectations that the stickiness from these acquired customers is going to deliver leverage in the coming quarters, or even if you can breakdown maybe what is the ratio of monthly versus yearly subscriptions there?
Just to understand something on the stickiness side so that we can anticipate a better margin in coming quarters. I hope you heard me.
Hello?
Operator
Why don't you complete your questions and then we can answer one by one?
Sachin Dixit
Sure. The first question was on Kiddopia.
The second one is if you can explain any seasonality that we see in margins in offline gaming, right? They spiked in this quarter.
Last quarter was relatively poorer. How should we expect the sort of benchmark margins for the offline business, if there is a festive quarter-related seasonality or anything?
The final question is on the couple of investments that you highlighted in the press release, nCore Games and Rusk Media. If you can shed some more light there, what's the plan there?
Are these just minority investments for now? How should we look at those pieces?
Thank you.
Anupriya Sinha Das
Sure. Let me start with Kiddopia, this is Nitish.
I think for us, we have created these Centers of Excellence on user acquisition, on data analytics, on AI and growth, and we are starting to see these really add value to our existing businesses, starting with Kiddopia. We kind of focused on Kiddopia first.
What we have managed to achieve really in the last couple of quarters, which is now showing up in Q3, is that we are able to spend and acquire more users, but at good costs per trial and CAC. If you see in Q2, our CAC was 37.5, but in Q3, we have spent more, acquired more users, and at 35.8 USD per user.
At the same time, our ARPUs have been steadily increasing. In Q3, we were at $7.45 per user, compared to 7.34 in Q2.
In effect, what we are able to now do is scale our user acquisition spends, acquire more users, but at the price that we want to, and we will continue to optimize that. I would say the drop in margins is actually a very healthy sign in this particular case because we are acquiring more users that are profitable for us.
Over the year, in the coming quarters, you will see revenue growth that will make up for the short-term margin erosion. Kiddopia usually has a 2-years LTV that we see.
Nitish Mittersain
We will continue to generate revenues from users over a 2 to 3 years period that we acquire. All along the last 2 years, we've maintained that we will maintain a very strong discipline on the cost of acquisition of the user because we don't want to acquire users at any cost.
I think that's what we are able to achieve now. We are feeling very positive about Kiddopia's growth and defensibility of margins going forward.
Sachin Dixit
Nitish, just to clarify on this, right, obviously margins in Kiddopia have consistently dipped from 25% in Q3 last quarter to reaching 9% this quarter. Right?
Should we anticipate that margins will remain in this 9-odd percent range as you highlighted the spend on customer acquisition,
Nitish Mittersain
and
Sachin Dixit
without basically seeing a lot of leverage on that currently acquired cohort, unlikely that you will see margin improvement in the near future?
Nitish Mittersain
No, I think the point is the margins have dipped because we have spent more in this quarter.
Sachin Dixit
You plan to spend, no?
Nitish Mittersain
We will continue to spend, but also you have to realize that as we keep spending higher, the revenues will also start scaling. They will start offsetting the higher spends in terms of margin.
Margins until unless we really get fantastic traction and let's say we are able to further significantly increase our spends, let's say if the spends remain as they were in Q3, in Q4, Q1, Q2 of next year, then the margins will automatically start coming back as the revenues will grow.
Sachin Dixit
Just to close this, do you have any margin number in mind FY27, '28, where it will hit these numbers?
Nitish Mittersain
I think, I would say, I would not hazard a guess on margins. The only point I would like to say is that within our profitable equation of acquiring users, we usually follow a policy where we want to earn back 100% in 2-years period of whatever capital we invest in user acquisition.
As long as we are able to achieve that, we will maximize our spends for growth.
Sachin Dixit
Got it. Thank you.
We can move to other questions.
Nitish Mittersain
Yeah. On offline business, I have Shreyas here who's heading our offline gaming business, but let me give a quick overview of what's happening.
Our Funky Monkeys centers have been expanding pretty rapidly and we're launching about one to two new centers per month currently. We're seeing rapid expansion.
These centers have a break-even period of less than 1 year. We can continue to see rapid growth over there.
In terms of Smaaash, we are right now in the midst of relaunching a all-new imagined Smaaash. I think that will take probably a couple of quarters to launch before we start expanding.
We've kind of optimized a lot of costs in the current operations, which show up in the margins. We've also closed down one center which was kind of loss-making, so that loss has gone away.
I think some level of optimization has been going on, but the real growth in Smaaash will come once we relaunch the all-new Smaaash in the next couple of quarters. You have any specific question on this?
Otherwise, I can move
Sachin Dixit
No, no. I just wanted to comprehend, right?
For example, if I look at Funky Monkeys, we are at 61% EBITDA margin, right, which means that we are able to sweat our assets quite well. If I have a business which breaks even in a year and does 60% margins, I'll probably invest all my money there.
Just to understand, which is why I asked the question, is 61% the sustainable margin or maybe something like a 40-ish percent the right margin going forward?
Nitish Mittersain
No, I think on a steady-state basis, 35%-40% is what we should project.
Sachin Dixit
Understood. Yeah.
Nitish Mittersain
We are doing actually that, right? We have an intent to really expand the number of centers.
Because launching new centers is operationally heavy, we want to make sure we're well-geared to do that before we really scale. Right now, this one to two centers a month launch is already in way.
If I were to zoom out, I think over the next couple of years, can we get to 100 Funky Monkeys centers in India? We surely can.
Sachin Dixit
Understood. That's fair enough.
Thank you.
Nitish Mittersain
Yeah. On core gaming, the last question you asked was on investments, the minority investments we have made.
I think this point here really is twofold. One is, what is the strategic Indian opportunity?
As Indian gaming today, if you look globally in terms of number of downloads on mobile phones is number one on Google Play, number one on Apple Store, one or two sometimes. There's a lot of consumption.
However, we are not even in the top 10 on monetization. Slowly and steadily, I'm very confident that we will inch up and get there, and India will eventually become a very large, monetizable gaming market going forward.
Our intent is that while today Nazara's revenues are largely coming from international markets, and in the near term I believe that will continue to grow faster in the international markets, it's very important for us as our home base being India, we kind of continue to invest very aggressively in this market. I think some of these investments you've seen in the past also, like Stan, Rusk, and this time nCore, are with an intent to invest in the local gaming ecosystem and create a network and ecosystem for Nazara that we can continue to exploit as the market grows.
Specifically for nCore, they are makers of the FAU-G game, which is the made-in-India competitor to many of the international games like PUBG in India. I believe that's a game that Nazara is already publishing.
The game is on good track in terms of early KPIs we are seeing with the quality and the feedback of customers we are getting. We've taken this call to have a minority position.
All these investments are all minority at this point of time. We will continue to engage with the respective companies, and at some point, we may either monetize these investments or we could take larger stakes or we could acquire.
We've kept all the options open for ourselves.
Sachin Dixit
Fair enough, Nitish. Thanks for the detailed answer and all the best.
Nitish Mittersain
Thank you.
Operator
Thank you. A reminder to all participants, anyone who wishes to ask a question may press star and one on the touchtone telephone.
Request to all participants, please restrict your questions to two per participant. For more questions, please rejoin the queue.
The next question comes from the line of Jinesh Joshi from PL Capital. Please go ahead.
Akshat Rathee
Yeah. Thanks for the opportunity.
Sir, in the NODWIN business, in the PPT, we have mentioned that it is primarily attributable to break-even in some of our IPs like Comic Con. Given the swing that we have seen in this quarter on the EBITDA side, can you talk a bit more about which all IPs broke even, and also the fact that it appears multiple IPs seem to have done well in this quarter?
What led to turnaround in most of them in this quarter? Your thoughts on that.
Nitish Mittersain
Why don't I get Akshat, who's the CEO of NODWIN, to answer this? Akshat?
Akshat Rathee
Thanks so much. I appreciate the question.
Look, I think the core business of NODWIN has always been doing well for a very long time, which is the reason why we are such a dominant force in the world, and one of the top three companies in the world. What clouded us in the last 1 year was this attempt that we had done to go ahead and build a European business in Germany specifically.
That didn't work out. That was a drag on everything, which is there, right?
Even if we were making natural profitability in the business for around, say, 25%-30% margins, that was all eaten away. Not only was that eaten away, it prevented our reinvestment in growth, which we typically do over the business.
NODWIN actually likes going and being profitable, building IPs, and IPs typically have a 3-year build-out cycle for us. Year 1 is what we call an experiment.
We typically expense this out. Year 2 is when it starts going and generating traction and we know it's successful.
We have a 50% culling rate in IPs that you would test in the first year to second year gestation. In second year, once they're good enough to go ahead and do and they scale up in the way and we believe they will go ahead and have payback periods that are viable, IPs start being called IPs really in year three for us.
That takes time, right? If you looked at some of the things that we've been building over a certain number of years, most of our IPs in the large businesses are over 10 years old, whether it be NH7, All That Matters, DreamHack, Comic Con, large ones, BGMS, etc.
Even the domestic ones that we have are hitting 5-year cycles. All of those cycles that are now sustainable cycles start going and generating farming revenue for us, which is sustainable, long-term, repeatable, for us.
The first 3 years are always the chaotic period for us, and those are the ones that are also going to start showing some offshoots in the next 1 to 3 years. Even StarLadder, for example, we won the award for the world's best esport tournament, literally the Grammys and the Oscars the way you think of them.
We won the tournament of the year award. This is the team that has total staff size of 18 people.
When we acquired them, we then ingested them into the NODWIN ecosystem. We supported them, which is there, and then with Indian hard work and StarLadder's finesse, we were able to go ahead and do this.
The profitability in that business is what you see that comes out of it. Sustainably on a long-term basis, this is our roadmap.
The other thing that we've done is we also rationalized certain costs as all organizations go through. We have a synergy team whose entire job is to go and integrate every company that we acquire into a more holistic manner.
Typically those would be 6 months to 9 months after acquisitions, we would have layoffs that would happen or re-adjustments, or some of those people would be put into newer projects. Both a cost-cutting exercise and IP maturing has gone and helped.
Hopefully this goes and sustains as we go forward. Understood.
Basically, just to sum it up, deconsolidation of Freaks 4U and some of the legacy IPs did well in this quarter, and that is the reason why we see the outperformance, right? Correct.
Freaks 4U was always a drag. It was something that we made a mistake, right?
It's not the only mistake we've made. We also had the Wings time which is there.
We keep trying, and we've also done four other investments during this time, which is Comic Con, Trinity, Ninja, others, which have done phenomenally well for us, there. That's the reason NODWIN's going out and raising a new round.
In part of raising the round, the world loves what we do. It just makes me a little go grayer more and more often when things don't work out.
The world does like what we do. Yes.
Yeah. Understood.
Two small bookkeeping questions from my side. First is that if I look at our depreciation expense on a sequential basis, it has basically remained flat despite the deconsolidation of NODWIN.
Ideally, the amortization figure from Freaks 4U should have been eliminated, and to that extent, the expense should have been lower. Any reason why we have not seen a decline over there?
That is one. Secondly, in response to previous participant's question, you mentioned about the EBITDA margin profile of the offline business.
I just wanted to check because I believe most of these centers would be on lease. Whatever margins you are seeing, whether these are pre-Ind AS EBITDA margins or post-Ind AS EBITDA margins?
Nitish Mittersain
Sure. I think on the depreciation question, while some of the Freaks' depreciation has gone out, you have Smaaash and other depreciations that have got added.
I think Curve depreciation is also added. I think it's kind of got balanced out in terms of the other acquisitions we have done.
In terms of the other question on the offline business, this is the 40%-45% elevated margins you're seeing is because of also the Ind AS accounting, as you rightly point out. Where lease comes below EBITDA.
Akshat Rathee
Right. What will be the pre-EBITDA margin?
Any color you can share on that?
Nitish Mittersain
I think on a steady-state what I said earlier, between 25% to 35% is where we should land up at.
Akshat Rathee
Sure, sir. Thank you so much and all the best.
Operator
Thank you. A reminder to all participants, anyone who wishes to ask a question may press star and one on the touchtone telephone.
The next question comes from the line of Pranav Mashruwala from Dolat Capital. Please go ahead.
Pranav Mashruwala
Hi. Am
Nitish Mittersain
I audible? Yeah.
Yes, sir. You're audible.
Pranav Mashruwala
Hi. Thank you for giving me an opportunity.
Just doubling down on NODWIN just again. This is again largely which were some of the key IPs that drove this outperformance, almost 60% Q-on-Q growth despite Freaks 4U deconsolidation?
That is one. And
Akshat Rathee
Good questions. NODWIN, as it's expanded into its global role, just as a matter of record, NODWIN is among the top two esports companies and gaming companies in the world now, both by revenue.
We are the only profitable one, which is there. We're the largest emerging market one.
We've been able to go ahead and build this. What it does is I'm going to take a little longer, maybe 2 minutes to explain this.
What it does is when we acquire assets and then we go ahead and build the IPs, for example, when I say this Counter-Strike, it just sounds like a normal another event that we do, right? The Counter-Strike Major is like the World Cup that we hosted.
It's the world championship of Counter-Strike that was in Budapest. The best teams in the world come in.
The millions of dollars of prize pools are coming in. When you build something like this and go ahead and do this, it goes and does multi-tens of millions of dollars of a one-time exercise.
What it does really, the reason which is there is that's one time, right? It's not really sustainable.
The next time you'll do this is 2 to 3 years later, something as large. What it does is it builds credibility for someone like NODWIN, which is coming from India, and the world doesn't think that India is the best place to go ahead and do it, but that reputation is changing really fast with what we do.
That gives other publishers and other world championships the opportunity to go ahead and tell us, 'Hey, would you like to go ahead and do our championship?' On the back of this acquisition and the back of the world championship that we did and the fact that we won the tournament of the year, we've now got a order book of at least 10 other events that have come in into our portfolio that we would not normally have present.
The bigger companies in the world, mostly the Europeans or the Chinese ones, would have got the opportunity to do it. That's the reason why this has happened and that makes it sustainable.
Now, on a specific IP level, we've been able to go and do the Major. We've been able to do DreamHack.
We did the Honor of Kings Championship in Astana, and then we went and did Dubai event. All of those have now just started creating on the esport part of the business, but also the culture side of the business, when we go ahead and do something like a Comic Con, it creates the opportunity for Disney to come to us and say, 'Hey, would you like to go ahead and do something with our launch portfolio that is interesting for us?'
Most of these things, when you do great things, goes and just does a cascade effect that allows you to go ahead and do more in future.
Pranav Mashruwala
Thanks for the detailed answer. On the bookkeeping side again, although NODWIN has reported a healthy profit, it has not quite trickled down to share of associates and JV in the P&L statement, which is as right now just a mild 3 lakh loss.
What explains this?
Nitish Mittersain
There's, I think, Freaks 4U impairment, so that would have translated into below EBITDA.
Pranav Mashruwala
What would be the impairment size?
Rakesh Shah
Sorry, you are asking for NODWIN's contribution to earnings per share or you're talking of Nazara's?
Pranav Mashruwala
No, I was asking so have the Freaks 4U impairment really netted off most of the proportionate gains that we recorded in NODWIN?
Rakesh Shah
Hello. Rakesh here.
In associate, you are not seeing the impact of NODWIN's profit because there is a loss which is coming from the Moonshine.
Pranav Mashruwala
Okay. Got it.
Let me explain that.
Rakesh Shah
Yeah.
Pranav Mashruwala
You have the share of associate of profit coming from NODWIN, but that is completely offset by incurred loss of Moonshine, which is PokerBaazi. They have an operating loss of 30 crores for the quarter.
Our 46% of that is offsetting the NODWIN gains. Understood.
Going forward, would there be further loss to record for the real gaming business?
Rakesh Shah
We had impaired most of the value that we were carrying in the last quarter. There is, I think, about 90-100 crores, exact amount maybe Rakesh can confirm, that we're still carrying on the books, of which 30 crores would have eroded in this quarter.
There could be some, but also they are working on different revenue streams, etc. Hopefully some of that will reduce going forward.
Pranav Mashruwala
Okay. Just last one.
The minority interest of about 9 million is attributed largely to ad tech?
Rakesh Shah
Minority what?
Pranav Mashruwala
Minority interest outgo of 9 million is only Datawrkz?
Rakesh Shah
Yeah.
Pranav Mashruwala
Thank you so much.
Rakesh Shah
Sure.
Operator
Thank you. The next question comes from the line of Kunal Bajaj from Choice Equity.
Please go ahead.
Kunal Bajaj
Thank you. Congratulations on good set of results.
I have two questions in particular. Firstly, we see Sportskeeda, we have observed that there's some arrest in a quarter-on-quarter decline in top line, but on a Y-o-Y basis, it's still down.
How do we see this business growing? How are we placed in terms of initiatives post the Google update changes?
This is one. Secondly, we see that Fusebox obviously has taken a hit this quarter.
Do we see any seasonality effect because of absence of an on-air show or
Rakesh Shah
we
Kunal Bajaj
have any trend on this front? That's the question from my side.
Rakesh Shah
Sure. Let me answer the second one.
I think we have Terry here on the call, right?
Terry Li
I'm here.
Rakesh Shah
Okay. I think maybe Terry can answer that.
Terry Li
Sure. Thank you for the question.
Yes, with Fusebox Games being all linked to TV show IPs, we definitely do see seasonality effects, but more specifically somewhat in the organic, but more specifically in our user acquisitions. When the TV shows are on and, and also depending on how well the TV shows do, whether or not there's a virality effect, similar to what we saw in the summer in Q2 with explosions on TikTok and Instagram about particular storylines and celebrities, then user acquisition becomes a lot cheaper for us because it's a lot easier to find our players and so we end up spending very aggressively, still within profitability, but we end up spending very aggressively.
What you'll see is over the year, our UA is kind of very stable, but we do have kind of quarterly and even monthly spikes. As I think the presentation states is whilst we spend aggressively where we can, which is what you're seeing, but we will then see that profit come back, and we normally have a 60-day payback period for our user acquisition.
Operator
Okay. Thank you, Terry.
Can we have Ajay, who's the CEO of Sportskeeda, respond?
Rakesh Shah
Sure. Thanks, Nitish.
Thanks for the question. See, Ajay, when we look at the ASPL level, right now we have a portfolio approach.
Along with Sportskeeda, we have seven, eight other domains that we've acquired and managed. Yes, there has been a decline in Sportskeeda pertaining to the March core update that came in FY25, and since then we've seen a decline in traffic.
Now, this is a normal phenomenon, to be honest, which happens across all the publishers. We've been lucky over the last 5 years that we've been able to manage it so well that never once was Sportskeeda impacted.
Unfortunately, we were wrongly caught in the crossfire last March. Now, to address that, we have significantly decreased cost.
If you look at the Y-o-Y quarter cost comparisons, we are down by 32% in terms of cost. However, we are also seeing and witnessing good growth on the other domains that we have.
For example, Pro Football Network. Now, Pro Football Network Y-o-Y has seen an increase in revenue of 36% with an decrease in expense of 11%.
At a YTD level or 9-months level, this has been the best year for Pro Football Network: 58% increase in revenue while expenses just growing 3%. We believe Sportskeeda will also come back.
Now, when it comes back, we don't know. Till then, we want to run it lean.
Just to add one more point, Pro Football Network also saw this Google core impact update last year, and it took them around 2.5 to 3 quarters to come back. We believe in the next couple of updates, we should see some outcome of that.
The other thing is that while Google and relying on Google gives us high volume, we have now also started focusing a lot on other initiatives. One such initiative, if I could mention here, is CricRocket, which is a live scoring app.
We have a well-built direct sales team here in India. We've been working CricRocket app for the last 1, 1.5 years, and come this World Cup and IPL, we will be spending a little higher on that.
On one end, we would still want to come back on Google for volume, and on the other hand, we would also want to kind of up in ourselves to the Google volatility and build more towards the new initiatives.
Kunal Bajaj
Sure, that's helpful. One last question to Nitish, sir.
Sir, we obviously see that margins have expanded because of the NODWIN de-subsidiariation. Are we seeing this trend to continue going forward for the next quarters?
Nitish Mittersain
I think you will see higher margins. I think as our business focuses on the core gaming business, which is IP-driven games that we make, eventually the margin should rise to beyond 20% is what we are working towards.
Kunal Bajaj
Okay. Any timeline for that?
Nitish Mittersain
I think in the coming year, maybe in two, three quarters, we should get there.
Bhavik Shah
Sure. That's helpful.
Thank you. All the best.
Operator
Thank you. The next question comes from the line of Bhavik from Invicta Capital LLP.
Please go ahead. Yeah.
Hello, sir. Am I audible?
Yes, sir.
Nitish Mittersain
Yeah.
Bhavik Shah
When I see the presentation and the numbers, I just fail to understand where exactly our growth will come from, say, in FY27. Could you just point out some specific divisions or IPs or things which will actually drive growth in terms of numbers, one?
What will lead to improvement in margins? We say we are doing IP-related work, but I'm just not able to understand how that will translate to numbers in, say, FY27.
If you could provide some color or some guidance, that would be really helpful. Sir, how much is the net cash in the books, and how do we plan to utilize it going ahead?
Nitish Mittersain
Yeah. While we have many growth drivers and many things happening, maybe I'll give you a couple of specific examples on where we see tangible growth coming in FY27.
One is our portfolio of Fusebox Games, where we're doing IP licensing, right? Most of the revenues that you see in the current year, FY26, have come from only one game, which is Love Island.
However, in the last 6, 9 months after we've acquired the business, we've worked closely with the team to launch many more well-known games, including Bigg Boss in India, Big Brother globally, and we have a very large launch for The Traitors license, which is again a global launch, and that IP is even more popular than Love Island. We've got multiple products out there which we believe will drive meaningful growth in the coming year.
That's one example. The second is Kiddopia, as you can see in this quarter, we've got the right traction in terms of the user acquisition in the range of spends or costs we want to do.
We are going to continue to step on the pedal there, and I believe you will see Kiddopia growing well again in FY27. Another example is our offline gaming businesses, which are driving growth, especially Funky Monkeys.
It continues to expand very actively. I would say, by and large, most of our businesses are on a growth curve.
We've got good growth plans and new IP launches for the PC and console space through Curve. Maybe I'll ask Stuart, who's the CEO of Curve, to throw some light on that.
I think broadly we feel quite confident that our existing businesses will deliver good growth in the coming year. In terms of the cash question that you have, we have a net cash of approximately 700 crores in our books at this point of time, including our subsidiaries.
In terms of usage, we will deploy in organic growth where we require the capital, and we will also undertake additional M&A, especially of gaming studios, going forward. If I can just ask Stuart to throw a little light on what's happening on Curve and the IPs that we are adding to the portfolio, it'll be helpful.
Stuart, are you there?
Stuart Dinsey
Yeah. Thanks, Nitish.
Hi, Bhavik. As Anupriya mentioned earlier, we are performing in line with our expectations with a relatively high-margin business.
We've been maximizing our catalog, and we've also had a number of new platform initiatives. Going forward, with the help of Nazara, being part of the Nazara Group, we are investing in new titles, and really growth for us comes from the release of new games, and we have signed five or six new titles since we were acquired, and they will start to appear through FY27 and FY28.
For us, it's really about increasing the pipeline whilst retaining the relatively low cost base of running a traditional games format publisher
Operator
with a comparatively high-margin outlook on the performance.
Bhavik Shah
Right. Okay.
Just to understand, when we say we will expand in the offline business, how many stores do we plan to open and how much will be the investment we require generally, and what is the time we take to break even at the stores?
Nitish Mittersain
This is Stewart on offline. I'll take it up.
Shreyas, are you there?
Bhavik Shah
Yeah.
Shreyas Menon
Yes, sir. Yes.
Nitish Mittersain
Shreyas, why don't you answer that question?
Shreyas Menon
Bhavik, as Nitish has explained before as well, on a steady state, we're looking at 25% to 30% EBITDA margin coming in with a typical break-even point at 18 to 24 months in the offline business, both for Smaaash and Funky Monkeys.
Bhavik Shah
What is generally a economics for to open a new outlet or a store?
Shreyas Menon
Right now, given that at Funky Monkeys, the growth sector that we are looking at, this is a typical investment from a 1 to 2 Cr per store. At Smaaash, like how we've earlier also spoken, Smaaash 2.0, which will open in H1 next year, post that, we'll be able to give you more clarity on the economics for Smaaash.
Bhavik Shah
Understood. Thank you.
Nitish Mittersain
I just want to step in and add one more to your earlier question on the growth for FY27. I think one more area that we are quite excited about growth into FY27 is our Animal Jam business of WildWorks.
Because there are multiple things we have done there in terms of the existing product, launching it on Roblox. For the first time, that studio, WildWorks, is launching a new game called Ghostlinky.
A lot of activity happening there. If I may just call Jeff, who is the CEO of WildWorks, to give us a quick overview, it'll be helpful.
Jeff, over to you.
Jeff Amis
Thanks, Nitish. Thanks for the question.
I hope you can hear me okay.
Nitish Mittersain
Yes.
Jeff Amis
We are very excited about an alpha release of Slinky. This is Ghostlinky Go, which is a hypercasual game in the likes of Monopoly Go.
It is then received so well by those that we've done some beta and alpha testing with so far. We'll go to a public release by the end of the first quarter of FY27.
We really are advocates that [clears throat] growth within WildWorks is going to principally come from new games, and we're thrilled over the last several months of development of this new game that we get to launch in the coming months. Animal Jam, as noted, on Roblox now.
It will gestate there for a little bit before we're going to see that the performance increase, and we'll be patient with it. Our core game, both on desktop and mobile, for Animal Jam continues to hold steady, and we're thrilled with opportunities that are coming up to monetize even better as we now have validating our data appropriately after a massive migration away from Amazon or AWS to Google Cloud platform, and with the CoE at
Shreyas Menon
The line has been disconnected.
Nitish Mittersain
Okay. Anyway, I think you've got the point.
We can carry on.
Bhavik Shah
Any numerical guidance which you can provide?
Nitish Mittersain
Not at this point.
Bhavik Shah
Understood, sir. All the best.
Thank you so much.
Operator
Thank you. As there are no further questions from the participants, I now hand the conference over to the management for closing comments.
Thank you and over to you, sir.
Nitish Mittersain
Thank you, everyone, for the detailed questions. Thank you for all the Nazara management to be on the call, many of them at very early mornings all over the world, and wish you all a very good day.
Operator
Thank you. On behalf of Choice Equity Broking Private Limited, that concludes this conference.
Thank you for joining us, and you may now disconnect your lines. Thank you.
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