Mirrativ Inc.

Mirrativ Inc.

472A.T
Mirrativ Inc.JP flagTokyo Stock Exchange
519.00
JPY
-13.00
- -
8.80BMarket Cap
2023 Y
2024 Y
2025 Y
Revenue per Share
345.25
- -
- -
Basic EPS, GAAP
-75.71
- -
- -
Free Cash Flow per Basic Share
-72.1
- -
- -
Dividend per Share
- -
- -
- -
Book Value per Share
126.48
110.84
209.46
Tangible Book Value per Share
126.48
109
207.98
Basic Weighted Avg Shares
16
16
- -
Sales/Revenue/Turnover
5,438
- -
7,188
Operating Margin (%)
-21.69
- -
4.86
Depreciation Expense
21
- -
- -
Net Income, GAAP
-1,193
- -
739
Effective Tax Rate (%)
- -
- -
- -
Profit Margin (%)
-21.93
- -
10.28
Working Capital
2,702
2,409
3,010
LT Debt
639
645
384
Total Equity
2,141
1,876
3,546
Return on Invested Capital (%)
- -
- -
- -
Return on Capital (%)
- -
- -
- -
Return on Common Equity (%)
- -
- -
27.27

Capital Structure

FRC

in mil. unless spec.
No data availableFinancial data will appear here once available

Working Capital

FRC

in mil. unless spec.
No data availableFinancial data will appear here once available

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
- -
88.97%
Free Cash Flow
- -
- -
- -
Net Income, GAAP
- -
- -
-161.99%
Sales/Revenue/Turnover
- -
- -
32.18%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
1,816
1,977
- -
- -
7,188
2026
- -
- -
- -
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

APIChatGPT
CEO
Junichi Akagawa
Full Time Employees
151
Sector
Communication Services
Industry
Internet Content & Information
Address
2-10-11 Meguro Tokyo TY Japan 153-0063
IPO Date
Dec 18, 2025
Business
Mirrativ Inc. operates as a mobile live streaming and video distribution platform focused on user-generated content and social interaction within the gaming and digital entertainment ecosystem. The company provides live broadcasting, streaming, and video-sharing services that enable creators to stream gameplay, host live sessions, interact with audiences through chat features, and monetize content through in-app mechanisms. Mirrativ markets its offerings to individuals and creators seeking real-time engagement and content distribution across mobile devices. Main products and services: live streaming platform for real-time video broadcast; on-platform community and chat features; content discovery and recommendation algorithms; monetization tools including virtual gifts and creator incentives; audience engagement analytics and creator dashboards; event and feature showcases for game titles and esports; integration with mobile devices for seamless streaming and viewing experiences; profile and channel management; notification and follower systems; content moderation and safety tools; localization and regional language support. Latest major company changes: strategic partnerships and alliances with game developers and publishers to expand exclusive content and co-branded events; recent funding rounds and potential equity transactions supporting platform development and international expansion; rollout of new creator monetization features and enhanced analytics tools; product launches including updated streaming capabilities for higher quality broadcasts, improved low-latency streaming, and expanded social features; organizational restructurings concurrent with scaling efforts and potential rebranding or corporate realignment to align with growth. Additional context: industry and business segments include social media, live streaming, mobile entertainment, and digital content distribution; target markets encompass primarily individual creators and gaming communities, with expansion toward broader live video audiences; geographic operations span Japan and international markets with multilingual support and localized content strategies; founding year and headquarters located in Tokyo, Japan; subsidiaries or parent company relationships are not specified publicly.