Global Gaming Technologies Corp.

Global Gaming Technologies Corp.

BLKCF
Global Gaming Technologies Corp.US flagOther OTC
0.00
USD
- -
- -
1,251.00Market Cap
Global Gaming Technologies Corp.
BLKCF
(Other OTC)

Recent

price

0.00

P/E

ratio

- -

div

yld

- -

ROIC.AI

2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
TTM
FRC
0.68
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Revenue per Share
-1.94
-6.66
-2.41
-2.02
-1.59
0.61
-0.54
-0.93
-1.43
-8.39
-0.3
-0.2
Basic EPS, GAAP
-19.31
-4.3
0.24
-3.51
- -
0.04
-0.23
-0.02
-0.05
-5.18
-0.09
0.02
Free Cash Flow per Basic Share
- -
- -
- -
0.03
- -
- -
- -
- -
- -
- -
- -
- -
Dividend per Share
-475.08
-37.24
-38.6
-42.73
0.35
1.02
0.44
-0.47
-1.51
-1.11
-0.12
-0.08
Book Value per Share
6.58
7.77
6.04
2.05
0.52
1.21
0.74
-0.22
0.88
0.83
0.22
0.18
Tangible Book Value per Share
- -
- -
- -
- -
- -
- -
- -
- -
1
11
56
71
Basic Weighted Avg Shares
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Sales/Revenue/Turnover
-3,346.56
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Operating Margin (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Depreciation Expense
-1
-3
-1
-1
-1
- -
- -
- -
-1
-95
-17
-15
Net Income, GAAP
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Effective Tax Rate (%)
-283.8
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Profit Margin (%)
2
3
3
1
- -
1
- -
- -
- -
9
13
13
Working Capital
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
LT Debt
2
3
2
1
- -
- -
- -
- -
- -
9
13
13
Total Equity
- -
- -
- -
- -
- -
-37.31
- -
- -
- -
- -
- -
- -
Return on Invested Capital (%)
- -
- -
- -
- -
- -
62.94
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
88.68
-76.82
- -
- -
- -
- -
-382.27
Return on Common Equity (%)

Capital Structure

FRC

in mil. unless spec.
Jan'19
Apr'19
Jul'20
ST Debt
- -
1
- -
LT Borrowings
- -
- -
- -
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
72
120
125
Market Capitalization
- -
- -
- -

Working Capital

FRC

in mil. unless spec.
Jan'19
Apr'19
Jul'20
Total Current Assets
35
19
19
Cash, Cash Equivalents & STI
30
18
18
Accounts Receivable, Net
- -
- -
- -
Inventories
- -
- -
- -
Total Current Liabilities
6
7
6
Payables & Accruals
6
6
6
ST Debt
- -
1
- -
Deferred Revenue
- -
- -
- -

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
119.82%
236.55%
34.7%
Free Cash Flow
20,205.03%
40,602.72%
-91.58%
Net Income, GAAP
1,221.36%
2,414.68%
-81.93%
Sales/Revenue/Turnover
- -
- -
- -
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2018
- -
- -
- -
- -
- -
2019
- -
- -
- -
- -
- -
2020
- -
- -
- -
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2018
-0.14
-4.43
-0.81
- -
-8.39
2019
-0.13
-0.07
-0.02
- -
-0.3
2020
- -
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2018
- -
- -
- -
- -
- -
2019
- -
- -
- -
- -
- -
2020
- -
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Business
Global Gaming Technologies Corp. operates as a gaming industry holding company that provides investment exposure and operational involvement in digital interactive entertainment. Its core offerings include mobile and console games publication, a cinematic board game titled St. Noire, a video game API solution known as Gamesquare that enables electronic sports games, and operation of an esports betting platform. The company specializes in emerging technologies such as augmented reality, virtual reality, and artificial intelligence alongside traditional gaming platforms. Founded in 2010 and headquartered in Vancouver, Canada, it focuses on the esports, mobile, and console game sectors globally. In recent major developments, Global Gaming Technologies Corp. formed a strategic partnership in 2025 with GameSquare Holdings, a media company rooted in gaming and creator entertainment, to expand gaming-related events in the U.S. This partnership includes licensing the GAMERGY global esports festival for the U.S. market, with plans to bring significant esports events to Dallas in 2026, and collaborating on University Esports initiatives that engage over 2,000 universities worldwide. The alliance leverages both companies' extensive networks and operational expertise to enhance gaming culture and esports experiences in new territories. This engagement significantly strengthens Global Gaming Technologies' footprint in live esports events and collegiate gaming leagues. The company was formerly known as Global Blockchain Technologies Corp. until its name change in 2019 to reflect its expanded focus on gaming technologies. Its business model integrates investments and direct operations to capitalize on the growth of interactive and competitive digital entertainment markets across North America and internationally. Recent funding activities include securing capital to support its strategic initiatives and gaming technology developments. Through its subsidiary operations and strategic alliances, Global Gaming Technologies Corp. addresses a broad spectrum of gaming industry segments, targeting gamers, esports enthusiasts, and gaming event audiences worldwide.

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