Global Interactive Technologies, Inc.

Global Interactive Technologies, Inc.

GITS
Global Interactive Technologies, Inc.US flagNASDAQ Global Market
2.08
USD
-0.04
- -
7.64MMarket Cap
Global Interactive Technologies, Inc.
GITS
(NASDAQ Global Market)

Recent

price

2.08

P/E

ratio

- -

div

yld

- -

ROIC.AI

2020
2021
2022
2023
2024
2025
TTM
FRC
- -
0.18
0.16
- -
- -
- -
- -
Revenue per Share
-3.65
-4.79
-2.36
-3.68
-2.34
-1.44
-1.38
Basic EPS, GAAP
-0.22
-3.18
-1.32
-0.78
-0.17
-0.23
-0.21
Free Cash Flow per Basic Share
- -
- -
- -
- -
- -
- -
- -
Dividend per Share
-4.03
-2.11
-11.2
-15.38
-14.35
-13.21
-13.01
Book Value per Share
-3.5
0.97
-0.51
5.18
0.3
0.13
0.03
Tangible Book Value per Share
3
3
3
3
3
3
3
Basic Weighted Avg Shares
- -
- -
- -
- -
- -
- -
- -
Sales/Revenue/Turnover
- -
-1,666.39
-1,266.16
- -
- -
-126,232.92
-116,947.83
Operating Margin (%)
- -
- -
- -
- -
- -
1
1
Depreciation Expense
-10
-13
-6
-9
-6
-5
-5
Net Income, GAAP
- -
- -
- -
- -
- -
- -
- -
Effective Tax Rate (%)
- -
-2,635.57
-1,457.36
- -
- -
-239,797.77
-225,010.11
Profit Margin (%)
-6
- -
-1
13
-1
-1
-1
Working Capital
7
4
4
- -
- -
- -
- -
LT Debt
-9
3
-1
13
6
3
3
Total Equity
- -
- -
- -
- -
- -
- -
- -
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
Return on Common Equity (%)

Capital Structure

FRC

in mil. unless spec.
Sep'25
Dec'25
Mar'26
ST Debt
- -
- -
- -
LT Borrowings
- -
- -
- -
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
4
4
4
Market Capitalization
7
2
7

Working Capital

FRC

in mil. unless spec.
Sep'25
Dec'25
Mar'26
Total Current Assets
- -
- -
- -
Cash, Cash Equivalents & STI
- -
- -
- -
Accounts Receivable, Net
- -
- -
- -
Inventories
- -
- -
- -
Total Current Liabilities
1
1
1
Payables & Accruals
1
1
1
ST Debt
- -
- -
- -
Deferred Revenue
- -
- -
- -

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
-290.21%
-39.98%
Free Cash Flow
- -
252.89%
64.58%
Net Income, GAAP
- -
-5.78%
-24.94%
Sales/Revenue/Turnover
- -
- -
-99.55%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-0.4
-0.21
-0.19
- -
-2.34
2025
-0.2
-0.22
-0.17
- -
-1.44
2026
-0.14
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -
Business
Global Interactive Technologies, Inc. is a technology-driven platform company primarily engaged in operating digital media and interactive platforms that facilitate content discovery, monetization, user-generated content, and community engagement centered on global fandoms, particularly Korean culture (Hallyu). The company operates key platforms including Faning, an all-in-one interactive platform designed to enhance fandom experience through news, popular culture content, discussions, live shows, and fan creations; and Koreavibe.net, a digital media property providing original news and features focused on global K-culture fandoms, attracting substantial viewership through its website and social media channels. Global Interactive Technologies also operates in ecommerce-related services supporting product sales and international logistics targeting younger demographics on a global basis. The company was originally named Hanryu Holdings, Inc. and changed its corporate name to Global Interactive Technologies, Inc. in December 2024. Strategic changes in recent years include a 2024 restructuring that involved divesting subsidiaries such as Hanryu Bank Co., Ltd., FNS, and Marine Island, while acquiring Faning Korea, LLC to strengthen focus on the FANING platform. The company expanded its technological capabilities by developing upgraded versions of the FANING platform incorporating AI-driven content curation, speech synthesis, nudity detection, and deepfake detection to enhance user engagement and platform security. It has also formed strategic partnerships with organizations like FACO and the Metaverse Alliance to promote Korean culture and innovate within the tech space. Global Interactive Technologies operates primarily in South Korea but targets a global audience through its digital platforms and ecommerce services. Founded in 2016 and headquartered in Seoul, the company has shifted focus towards becoming a leading global IT company in fandom-related digital media and ecommerce by leveraging continuous technology innovations and business model advancements. Recent corporate actions include a reverse stock split approved in late 2024 to meet Nasdaq listing requirements and efforts to raise capital for platform expansion amid improving governance and operational realignments. Overall, Global Interactive Technologies offers a portfolio of products and services including interactive digital media platforms, content monetization solutions, ecommerce marketplace services, and advanced AI-driven platform features serving global K-culture and entertainment fandom communities along with international commerce facilitation.

Company News

APIChatGPT
  • Global Interactive Technologies Announces Closing of $2.0 Million Private Placement

  • Global Interactive Technologies Announces Closing of $2.0 Million Private Placement

  • Global Interactive Technologies, Inc. Announces Pricing of $2.0 Million Private Placement with a Single Institutional Investor

  • Global Interactive Technologies, Inc. Announces Receipt of a Delinquency Compliance Alert Notice from Nasdaq

  • Global Interactive Technologies, Inc. Announces Receipt of a Delinquency Compliance Alert Letter from Nasdaq

  • Global Interactive Technologies Secures Up to $18 Million Strategic Capital Facility to Support Growth Initiatives

  • ACI Worldwide (NASDAQ:ACIW) and Global Interactive Technologies (NASDAQ:GITS) Head-To-Head Review

  • Contrasting Adobe (NASDAQ:ADBE) & Global Interactive Technologies (NASDAQ:GITS)

  • Global Interactive Technologies, Inc. Expands Music IP Portfolio with Key Artist Agreements

  • Global Interactive Stock Jumps After K-Pop Giant ATEEZ Partnership

  • Global Interactive Technologies, Inc. Announces Agreement with ATEEZ for Animated Feature Theme Song

  • Financial Analysis: Global Interactive Technologies (NASDAQ:GITS) versus Pegasystems (NASDAQ:PEGA)

  • Comparing The Descartes Systems Group (NASDAQ:DSGX) & Global Interactive Technologies (NASDAQ:GITS)

  • GITS' Faning Platform to Host Official ICHILLIN' Fan Club and Virtual Fan Events with Artist Lee Jae-won

  • Open Text (NASDAQ:OTEX) and Global Interactive Technologies (NASDAQ:GITS) Head to Head Survey

  • NetSol Technologies (NASDAQ:NTWK) and Global Interactive Technologies (NASDAQ:GITS) Financial Review

  • PROS (NYSE:PRO) versus Global Interactive Technologies (NASDAQ:GITS) Critical Analysis

  • Global Interactive Technologies, Inc. Receives Compliance Notice from Nasdaq

  • Global Interactive Technologies, Inc. Announces Receipt of a Delinquency Compliance Alert Notice from Nasdaq

  • Global Interactive Technologies, Inc. Regains Compliance with Nasdaq's Minimum Bid Price Requirement