Esports Entertainment Group, Inc.

Esports Entertainment Group, Inc.

GMBLP
Esports Entertainment Group, Inc.US flagOther OTC
0.02
USD
- -
- -
14,162.00Market Cap
Esports Entertainment Group, Inc.
GMBLP
(Other OTC)

Recent

price

0.02

P/E

ratio

- -

div

yld

- -

ROIC.AI

2008
2009
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
TTM
FRC
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Revenue per Share
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- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Basic EPS, GAAP
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Free Cash Flow per Basic Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
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- -
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Tangible Book Value per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Basic Weighted Avg Shares
- -
- -
- -
- -
- -
- -
- -
- -
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17
58
23
10
Sales/Revenue/Turnover
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-153.28
-73.46
-90
-145.39
Operating Margin (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
4
13
7
4
Depreciation Expense
- -
- -
- -
- -
- -
- -
-1
-2
-6
-10
-26
-102
-32
-25
Net Income, GAAP
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-157.13
-175.2
-140.58
-260.78
Profit Margin (%)
- -
- -
- -
- -
- -
- -
1
- -
- -
11
18
-46
-5
-8
Working Capital
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
7
1
- -
1
LT Debt
- -
- -
- -
- -
- -
- -
1
- -
-5
11
75
-12
5
-20
Total Equity
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
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- -
Return on Invested Capital (%)
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- -
- -
- -
- -
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- -
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- -
Return on Capital (%)
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- -
- -
- -
- -
- -
- -
- -
- -
- -
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- -
- -
Return on Common Equity (%)

Capital Structure

FRC

in mil. unless spec.
Sep'24
Dec'24
Mar'24
ST Debt
- -
- -
- -
LT Borrowings
- -
- -
1
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
9
2
- -
Shares Outstanding
- -
1
1
Market Capitalization
- -
- -
- -

Working Capital

FRC

in mil. unless spec.
Sep'24
Dec'24
Mar'24
Total Current Assets
2
5
2
Cash, Cash Equivalents & STI
- -
1
1
Accounts Receivable, Net
- -
- -
- -
Inventories
- -
- -
- -
Total Current Liabilities
10
10
10
Payables & Accruals
8
8
8
ST Debt
- -
- -
- -
Deferred Revenue
2
2
1

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
-124.46%
-400.98%
-141.34%
Free Cash Flow
- -
160.09%
-25.63%
Net Income, GAAP
117.85%
130.15%
-68.42%
Sales/Revenue/Turnover
- -
- -
-60.64%
Total Cash Common Dividend
- -
- -
198.92%

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
16
15
16
12
58
2023
10
6
4
3
23
2024
3
3
2
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
- -
- -
- -
- -
- -
2023
- -
- -
- -
- -
- -
2024
- -
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
- -
- -
- -
- -
- -
2023
- -
- -
- -
- -
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2024
- -
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Business
Esports Entertainment Group, Inc. (GMBLP) operates as a licensed online gambling company focused on esports betting and iGaming entertainment. The company offers a suite of core products and services including the Virtual Esports Arena (VEA) platform for virtual esports tournaments and betting; Esports Casino, an online casino featuring slots, table games, and live dealer options; and GameOn, an enterprise tournament software platform for player engagement, matchmaking, and monetization in esports and iGaming. Additional services encompass white-label tournament solutions, skin betting integration, and blockchain-based esports wagering through partnerships with platforms like HLTV.org and EGL.tv; it targets esports enthusiasts, online gamblers, and gaming operators primarily in regulated markets such as New Jersey, Europe, and Asia. Founded in 2016 and headquartered in Egersund, Norway, with key operations in the United States and Malta, the company serves B2B clients including game publishers and esports organizations. In recent developments within the last two years, Esports Entertainment Group completed a strategic rebranding and ticker change to GMBLP amid NASDAQ uplisting efforts, launched expanded VEA tournaments with enhanced AI-driven virtual matches, and secured new licensing approvals for iGaming expansion in additional U.S. states; it also announced a major funding round via convertible notes and formed alliances with blockchain providers for crypto-integrated betting solutions.