Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc.

226.95
USD
-4.36
(-1.88%)
-1.29EPS
38.84BMarket Cap
Feb 08Next Earn
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
2026 Y
TTM
Revenue per Share
24.65
13.47
16.95
19.74
16.27
23.58
27.31
29.43
30.35
33.46
31.45
32.17
36.2
34.48
Basic EPS, GAAP
3.79
-3.48
-0.1
0.75
1.57
2.95
3.58
5.14
3.62
-7.03
-22.01
-25.58
-1.62
-1.29
Free Cash Flow per Basic Share
7.03
2.03
2.69
4.29
3.68
6.86
5.59
7.36
0.86
-1.27
-0.93
-1.23
2.51
0.53
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
9.02
6.37
6.72
9.78
13.06
18.19
22.37
28.93
33.02
53.54
33.18
12.07
18.94
19.62
Tangible Book Value per Share
5.18
2.45
1.67
1.49
3.04
8.76
14.97
18.97
18.31
-19.24
-19.12
-17.57
-7.87
-6.55
Basic Weighted Avg Shares
95
80
83
90
110
113
113
115
115
160
170
175
184
186
Sales/Revenue/Turnover
2,351
1,083
1,414
1,780
1,793
2,668
3,089
3,373
3,505
5,350
5,350
5,634
6,656
6,410
Operating Margin (%)
17.67
-23.87
4.28
5.13
8.38
7.56
13.77
18.66
13.54
-21.51
-21.38
-13.12
-1.63
-2.83
Depreciation Expense
282
155
163
259
145
265
237
202
257
1,777
1,762
1,342
1,278
1,247
Net Income, GAAP
362
-279
-8
67
174
334
404
589
418
-1,125
-3,744
-4,479
-298
-240
Effective Tax Rate (%)
3.84
- -
- -
12.55
- -
- -
11.77
13.12
10.18
- -
- -
- -
- -
- -
Profit Margin (%)
15.38
-25.81
-0.59
3.78
9.68
12.51
13.09
17.46
11.93
-21.02
-69.99
-79.5
-4.48
-3.75
Working Capital
925
814
825
509
682
876
1,455
1,986
1,766
-1,343
-147
-800
611
262
LT Debt
454
473
498
252
8
- -
152
160
211
2,080
3,446
2,896
2,858
2,215
Total Equity
802
563
581
1,004
1,489
2,041
2,539
3,332
3,810
9,043
5,668
2,138
3,511
3,674
Return on Invested Capital (%)
37.69
- -
- -
7.18
- -
- -
15.78
17.53
11.17
- -
- -
- -
- -
- -
Return on Capital (%)
33.19
- -
- -
5.76
- -
- -
17.2
19.17
11.6
- -
- -
- -
- -
- -
Return on Common Equity (%)
52.04
-40.95
-1.45
8.49
13.92
18.92
17.66
20.06
11.71
-17.5
-50.91
-114.76
-10.56
-6.77

Capital Structure

USD

•

in mil. unless spec.
Mar'26
Jun'27
Sep'27
ST Debt
100
701
696
LT Borrowings
2,488
1,890
1,891
LT Finance Leases
370
354
325
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
185
187
187
Market Capitalization
36,617
46,746
38,844

Working Capital

USD

•

in mil. unless spec.
Mar'26
Jun'27
Sep'27
Total Current Assets
3,200
2,957
3,236
Cash, Cash Equivalents & STI
1,989
1,827
1,674
Accounts Receivable, Net
737
607
781
Inventories
- -
- -
34
Total Current Liabilities
2,589
2,784
2,974
Payables & Accruals
794
754
901
ST Debt
100
701
696
Deferred Revenue
1,160
988
1,017

Growth Rates

USD

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
33%
23.27%
64.24%
Free Cash Flow
-51.02%
-138.78%
-315.05%
Net Income, GAAP
-83.26%
-47.78%
-93.34%
Sales/Revenue/Turnover
18.04%
16%
18.16%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

USD

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2025
1,338
1,353
1,360
1,583
5,634
2026
1,504
1,774
1,699
1,680
6,656
2027
1,534
1,497
- -
- -
- -

Quarterly Earnings Per Share

USD

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2025
-1.52
-2.08
-0.71
-21.08
-25.58
2026
-0.07
-0.73
-0.5
-0.32
-1.62
2027
-0.18
-0.29
- -
- -
- -

Quarterly Dividends Per Share

USD

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -
2027
- -
- -
- -
- -
- -

Company Description

CEO
Strauss H. Zelnick
Full Time Employees
12,909
Sector
Technology services
Industry
Packaged software
Address
110 West 44th Street New York NY United States 10036
IPO Date
Apr 15, 1997
Business
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment for consumers worldwide through its principal labels Rockstar Games, 2K, and Zynga; Rockstar Games produces action-adventure titles including the Grand Theft Auto, Red Dead Redemption, LA Noire, Max Payne, and Midnight Club franchises; 2K offers sports simulations such as the NBA 2K, WWE 2K, and PGA TOUR 2K series, alongside strategy and shooter games like Sid Meier's Civilization, BioShock, Borderlands, Mafia, XCOM, Tiny Tina’s Wonderland, and Kerbal Space Program; and Zynga delivers free-to-play mobile games encompassing puzzle, match-three, card, and strategy titles including Toon Blast, Toy Blast, Match Factory!, Empires & Puzzles, Words With Friends, Zynga Poker, Merge Dragons!, Dragon City, Monster Legends, Top Eleven, CSR Racing, Two Dots, Color Block Jam, Fill the Fridge!, Parking Jam 3D, and hyper-casual offerings from studios like Rollic and Peak Games. The company, founded in 1993 and headquartered in New York City, maintains worldwide operations including European headquarters in Windsor, Berkshire, UK, and Asian offices in Singapore; it supports development through numerous studios such as Rockstar North, Rockstar San Diego, Visual Concepts, Firaxis Games, Gearbox Software, Socialpoint, Nordeus, and NaturalMotion, delivering products across console systems, PCs, smartphones, tablets, physical retail, digital downloads, online platforms, and cloud streaming services. Recent developments include the June 2024 acquisition of Gearbox Entertainment Company for $460 million to bolster its 2K portfolio with Borderlands expertise; the May 2022 $12.7 billion acquisition and integration of Zynga, significantly expanding mobile net bookings to become the largest revenue contributor; divestiture of the Private Division label in November 2024 to focus on AAA console/PC and mobile segments; launches of major titles such as NBA 2K26, Mafia: The Old Country, Borderlands 4, and WWE 2K26 alongside ongoing live service enhancements; and workforce reductions of approximately 5% in April 2024 as part of cost efficiencies, while raising fiscal year net bookings guidance to $6.4-$6.5 billion driven by recurrent consumer spending representing 80% of revenue.

Company News

  • GTA VI Is Days Away: Don't Expect GTA V-Style Returns From Take-Two Stock at 5.7 Times Sales

  • Take-Two CEO Zelnick: AI Wont Kill Gaming Jobs

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  • Take-Two Q2 Earnings Beat on Lower Costs Despite Bookings Miss

  • Grand Theft Auto VI Finally Comes Out Nov. 19

  • Why Take-Two Stock's Got Game Today

  • Wall Street Stumbles on October Inflation Report

  • TTWO Q2 Earnings Call Highlights GTA VI Outlook and Booking Trends

  • How high could GTA VI send Take-Two stock in 2027?

  • Take-Two Jumps 8% as GTA VI Preorders Run ‘Far in Excess' of Expectations; Sony and Roblox Slide 2%

  • JPMorgan sets Take-Two stock price target ahead of GTA 6 launch

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  • What Take-Two Interactive Software (TTWO) Said on Its Q2 Earnings Call

  • Take-Two Interactive Software, Inc. (TTWO) Q2 2027 Earnings Call Transcript

  • Here's What Key Metrics Tell Us About Take-Two (TTWO) Q2 Earnings

  • Take-Two Interactive (TTWO) Surpasses Q2 Earnings Estimates