Carry International Co., Ltd.

Carry International Co., Ltd.

TTPEX:7779
18.65
TWD
-1.35
(-6.75%)
209.37MMarket Cap
Carry International Co., Ltd.
TPEX:7779
(Taipei Exchange)

Recent

price

18.65

P/E

ratio

- -

div

yld

- -

ROIC.AI

2021
2022
2023
2024
2025
TTM
TWD
- -
539.8
53.28
13.11
13.56
- -
Revenue per Share
- -
- -
1.99
-6.23
-1.76
- -
Basic EPS, GAAP
- -
27.42
-8.5
-3.29
0.42
- -
Free Cash Flow per Basic Share
- -
- -
- -
0.63
- -
- -
Dividend per Share
- -
0.78
6.45
5.91
4.93
4.9
Book Value per Share
- -
0.78
6.45
5.77
4.82
4.8
Tangible Book Value per Share
16
- -
4
16
16
16
Basic Weighted Avg Shares
- -
197
210
209
218
- -
Sales/Revenue/Turnover
- -
1.92
-0.17
-48.12
-11.95
- -
Operating Margin (%)
- -
5
5
12
17
- -
Depreciation Expense
- -
- -
8
-99
-28
- -
Net Income, GAAP
- -
14.31
- -
- -
- -
- -
Effective Tax Rate (%)
- -
- -
3.73
-47.55
-12.96
- -
Profit Margin (%)
- -
9
95
61
83
85
Working Capital
- -
- -
3
12
20
11
LT Debt
- -
13
103
95
126
126
Total Equity
- -
44.24
- -
- -
- -
- -
Return on Invested Capital (%)
- -
-85.86
- -
- -
- -
- -
Return on Capital (%)
- -
- -
13.54
-100.37
-32.52
- -
Return on Common Equity (%)

Capital Structure

TWD

•

in mil. unless spec.
Jun'25
Dec'25
Jun'26
ST Debt
7
18
28
LT Borrowings
10
3
- -
LT Finance Leases
9
18
11
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
16
16
16
Market Capitalization
468
278
209

Working Capital

TWD

•

in mil. unless spec.
Jun'25
Dec'25
Jun'26
Total Current Assets
116
197
194
Cash, Cash Equivalents & STI
34
143
127
Accounts Receivable, Net
48
32
28
Inventories
4
- -
- -
Total Current Liabilities
68
114
109
Payables & Accruals
- -
- -
- -
ST Debt
7
18
28
Deferred Revenue
- -
- -
- -

Growth Rates

TWD

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
- -
33.37%
Free Cash Flow
- -
- -
-112.81%
Net Income, GAAP
- -
- -
-71.5%
Sales/Revenue/Turnover
- -
- -
4.53%
Total Cash Common Dividend
- -
- -
- -

Semi-annual Revenue

TWD

•

in mil. unless spec.

Year

H1
H2
FY
2024
- -
- -
209
2025
- -
- -
218
2026
- -
- -
- -

Semi-annual Earnings Per Share

TWD

•

in mil. unless spec.

Year

H1
H2
FY
2024
- -
- -
-6.23
2025
- -
- -
-1.76
2026
- -
- -
- -

Semi-annual Dividends Per Share

TWD

•

in mil. unless spec.

Year

H1
H2
FY
2024
- -
- -
0.63
2025
- -
- -
- -
2026
- -
- -
- -
Business
Carry International Co., Ltd. is a Taiwan-based digital entertainment and esports media company engaged primarily in esports tournament production, live broadcast operations, talent management, and sports entertainment event organization. Founded in 2020 and headquartered in Taipei, Taiwan, the company operates across Taiwan, Japan, and the broader Asia-Pacific region. Carry International Co., Ltd. offers a diversified portfolio of digital entertainment services organized into core business segments: Esports Tournament Operations and Broadcast Production, providing end-to-end tournament planning, league execution, studio technical operations, and multilingual broadcast solutions for major competitive gaming leagues; Digital Media and Content Creation, delivering live-streamed programming, gaming entertainment shows, commercial advertising production, and digital video distribution; Talent Agency and Influencer Management, offering commercial representation, brand sponsorship matching, talent incubation, and content development for esports casters, commentators, live streamers, and virtual YouTubers; Combat Sports and Live Entertainment, managing the promotion, production, and pay-per-view distribution of live combat sports events, including the proprietary Punchup boxing series; and Venue Management and Merchandising, encompassing esports arena facility operations, event ticketing, and branded IP merchandise sales. In recent corporate developments, Carry International Co., Ltd. completed its listing on the Emerging Stock Board of the Taipei Exchange under ticker 7779 in October 2024. The company has also expanded its operational footprint through strategic broadcast and tournament partnerships with major game publishers, notably Riot Games for the League of Legends Pacific Championship Series and Japan League ecosystems, while broadening its sports entertainment portfolio through large-scale combat sports productions and regional content syndication agreements.