GameStop Corp.

GameStop Corp.

1GME.MI
GameStop Corp.IT flagItalian Stock Exchange
16.07
EUR
-0.07
- -
7.21BMarket Cap
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
2026 Y
TTM
Revenue per Share
19.28
20.71
22.08
19.26
21.07
20.29
18.47
19.58
20.7
19.48
17.28
9.7
8.11
8.33
Basic EPS, GAAP
0.76
0.88
0.95
0.85
0.09
-1.65
-1.35
-0.83
-1.31
-1.03
0.02
0.33
0.93
1.7
Free Cash Flow per Basic Share
1.36
0.72
1.14
0.95
0.79
0.57
-1.41
0.24
-1.5
0.36
-0.67
0.37
1.37
1.7
Dividend per Share
0.28
0.33
0.36
0.38
0.38
0.39
0.12
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
4.88
4.8
5.04
5.58
5.47
3.28
2.38
1.67
5.28
4.34
4.38
11.03
12.14
13.02
Tangible Book Value per Share
1.39
1.02
0.66
0.05
1.9
2.3
2.29
1.6
5.24
4.34
4.38
11.03
12.14
13.02
Basic Weighted Avg Shares
469
449
424
414
406
408
350
260
290
304
305
394
448
448
Sales/Revenue/Turnover
9,040
9,296
9,364
7,965
8,547
8,285
6,466
5,090
6,011
5,927
5,273
3,823
3,630
3,733
Operating Margin (%)
6.66
6.67
6.97
6.29
5.3
3.79
-0.22
-5
-6.02
-5.21
-0.56
-0.43
7.88
10.71
Depreciation Expense
169
156
158
167
152
127
96
81
77
62
56
39
15
14
Net Income, GAAP
354
393
403
353
35
-673
-471
-215
-381
-313
7
131
418
763
Effective Tax Rate (%)
37.73
35.38
35.57
28.97
39.98
- -
- -
- -
- -
- -
48.85
4.3
- -
9.37
Profit Margin (%)
3.92
4.23
4.3
4.43
0.41
-8.12
-7.28
-4.23
-6.34
-5.28
0.13
3.43
11.53
20.45
Working Capital
224
423
143
379
1,088
947
396
208
1,244
985
1,040
4,690
9,357
9,808
LT Debt
2
351
345
815
818
472
949
673
434
411
404
256
4,274
4,258
Total Equity
2,251
2,068
2,081
2,254
2,214
1,336
612
437
1,602
1,322
1,339
4,930
5,444
5,842
Return on Invested Capital (%)
15.51
16.45
16.53
12.33
8.62
- -
- -
- -
- -
- -
-0.77
-0.43
- -
4.28
Return on Capital (%)
15.75
17.1
17.23
14.24
2.25
- -
- -
- -
- -
- -
0.35
3.61
- -
9.02
Return on Common Equity (%)
15.61
18.2
19.42
16.29
1.55
-37.91
-48.35
-41.08
-37.4
-21.41
0.5
4.19
8.07
14.09

Capital Structure

FRC

in mil. unless spec.
Oct'26
Jan'26
Apr'27
ST Debt
94
88
81
LT Borrowings
4,163
4,164
4,166
LT Finance Leases
135
110
92
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
448
448
449
Market Capitalization
10,076
10,546
10,980

Working Capital

FRC

in mil. unless spec.
Oct'26
Jan'26
Apr'27
Total Current Assets
9,688
10,012
10,668
Cash, Cash Equivalents & STI
8,830
9,014
8,368
Accounts Receivable, Net
54
45
59
Inventories
576
403
423
Total Current Liabilities
932
654
860
Payables & Accruals
658
201
636
ST Debt
94
88
81
Deferred Revenue
- -
91
- -

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
41.35%
105.88%
10.44%
Free Cash Flow
-153.54%
-208.91%
321.96%
Net Income, GAAP
-19.09%
407.09%
218.66%
Sales/Revenue/Turnover
-8.08%
-5.38%
-5.05%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2025
882
798
860
1,283
3,823
2026
732
972
821
1,104
3,630
2027
835
- -
- -
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2025
-0.11
0.04
0.04
0.29
0.33
2026
0.1
0.38
0.17
0.29
0.93
2027
0.87
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -
2027
- -
- -
- -
- -
- -

Company Description

APIChatGPT
CEO
Ryan Cohen
Full Time Employees
4,000
Sector
Consumer Cyclical
Industry
Specialty Retail
Address
625 Westport Parkway Grapevine TX United States of America 76051
IPO Date
May 21, 2024
Business
GameStop Corp. operates as a specialty retailer of video games, consumer electronics, collectibles, and entertainment software, with a focus on omnichannel sales and reverse logistics services. The company provides new and pre-owned video game consoles and accessories, software titles across physical and digital formats, and related merchandise, including collectibles and apparel; it also offers a trade-in program, digital storefronts, and loyalty platforms designed to drive customer engagement and recurring revenue. Its product and service portfolio spans a broad e-commerce and brick-and-mortar footprint, with digital content distribution, in-store events, and gamer community initiatives. Main products and services: - Retail of new, refurbished, and pre-owned video game consoles, gaming accessories, and hardware; software titles for major platforms (PlayStation, Xbox, Nintendo, PC); downloadable content and digital codes; collectibles and collectibles-related items - Digital storefronts and online marketplace for games, subscriptions, and in-game content; end-user digital wallet and rewards programs; mobile app ecosystem - Trade-in, buyback, and redemption services; device repair and refurbishment operations; extended warranties and protection plans - In-store experiences and events; community-driven programs, live demonstrations, and promotions - Merchandising and licensed product distribution; exclusive bundles and limited-edition offerings; cross-sell of related electronics and tech accessories Latest major company changes: - Strategic partnerships and alliances in the digital product and payments space to expand omnichannel capabilities - Acquisitions or minority investments aimed at strengthening digital commerce infrastructure and logistics - Introduction of new product categories or enhanced services, including expanded digital content distribution and loyalty program enhancements - Reorganization or refocusing of business segments to prioritize e-commerce, digital content, and collectibles operations - Operational refinements to optimize supply chain, inventory management, and storefront integration over the last 1-2 years Additional context: - Industry: retail and e-commerce; segments include video game hardware, software, digital content, collectibles, and consumer electronics - Target markets: gamers, collectors, and tech enthusiasts across consumer retail and online platforms - Geographic operations: United States, Canada, United Kingdom, Europe, and other international markets with both physical stores and global online presence - Founding year and headquarters: founded in the 1980s with headquarters in the United States - Subsidiaries/parent relations: operates as a standalone public company with a diversified portfolio and strategic alignments within the gaming and entertainment retail ecosystem