Exeo Entertainment, Inc.

Exeo Entertainment, Inc.

EXEO
Exeo Entertainment, Inc.US flagOther OTC
0.00
USD
- -
- -
6,142.00Market Cap
2012 Y
2013 Y
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
TTM
Revenue per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Basic EPS, GAAP
-0.03
-0.04
-0.05
-0.06
-0.06
-0.06
-0.05
-0.05
-0.06
-0.05
-0.05
Free Cash Flow per Basic Share
-0.03
-0.03
-0.03
-0.04
-0.04
-0.03
-0.03
-0.04
-0.03
-0.01
-0.01
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
-0.04
-0.07
-0.12
-0.17
-0.23
-0.29
-0.32
-0.36
-0.4
-0.44
-0.45
Tangible Book Value per Share
0.01
0.02
-0.01
-0.04
-0.08
-0.1
-0.11
-0.12
-0.14
-0.18
-0.19
Basic Weighted Avg Shares
22
23
24
24
24
26
26
28
30
31
31
Sales/Revenue/Turnover
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Operating Margin (%)
- -
- -
-31,863.53
-4,859.63
-4,692.25
-11,672.78
-20,289.43
-984.09
-6,321.42
-8,221.87
-5,716.51
Depreciation Expense
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Net Income, GAAP
-1
-1
-1
-1
-1
-2
-1
-1
-2
-1
-1
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Profit Margin (%)
- -
- -
-32,070.16
-4,835.15
-4,680.86
-12,146.09
-19,662.3
-988.66
-6,679.92
-10,480.77
-7,031.23
Working Capital
- -
- -
- -
- -
- -
-1
-1
-1
-2
-3
-4
LT Debt
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Total Equity
- -
- -
- -
- -
- -
-1
-1
-1
-2
-3
-4
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Common Equity (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -

Capital Structure

FRC

in mil. unless spec.
Aug'21
Nov'21
Feb'22
ST Debt
- -
- -
- -
LT Borrowings
- -
- -
- -
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
2
2
2
Shares Outstanding
31
31
31
Market Capitalization
8
8
7

Working Capital

FRC

in mil. unless spec.
Aug'21
Nov'21
Feb'22
Total Current Assets
- -
- -
- -
Cash, Cash Equivalents & STI
- -
- -
- -
Accounts Receivable, Net
- -
- -
- -
Inventories
- -
- -
- -
Total Current Liabilities
3
4
4
Payables & Accruals
3
3
3
ST Debt
- -
- -
- -
Deferred Revenue
- -
- -
- -

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
64.71%
66.97%
Free Cash Flow
- -
-7.18%
-38.82%
Net Income, GAAP
- -
4%
-12.9%
Sales/Revenue/Turnover
- -
456.29%
-44.49%
Total Cash Common Dividend
- -
-0.95%
-4.79%

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2020
- -
- -
- -
- -
- -
2021
- -
- -
- -
- -
- -
2022
- -
- -
- -
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2020
-0.02
-0.01
-0.01
- -
-0.06
2021
-0.01
-0.02
-0.01
- -
-0.05
2022
-0.01
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2020
- -
- -
- -
- -
- -
2021
- -
- -
- -
- -
- -
2022
- -
- -
- -
- -
- -

Company Description

APIChat
CEO
Robert Scott Amaral
Full Time Employees
2
Sector
Technology
Industry
Consumer Electronics
Address
4478 Wagon Trail Avenue Las Vegas NV United States of America 89118
IPO Date
Apr 30, 2014
Business
Exeo Entertainment, Inc. (EXEO) designs, develops, licenses, manufactures, and markets consumer electronics focused on the video gaming, music, and smart TV sectors. The company offers core products including Psyko 5.1 surround sound gaming headphones such as the Carbon and Krypton lines featuring patented sound delivery technology without digital signal processing; Krankz MAXX Bluetooth wireless headphones with noise cancellation, retractable design, built-in microphone, and up to 30-meter range; Zaaz Keyboard; Extreme Gamer gaming peripherals; and Black Widow keyboard under license agreements with Psyko Audio Labs Canada and Digital Extreme Technologies, Inc. It also distributes Ford-licensed cell phone accessories across wholesale and retail channels in the United States and Canada, and serves as the official headphones sponsor for the NHL's Vegas Golden Knights. Founded in 2011 and headquartered at 4478 Wagon Trail Avenue in Las Vegas, Nevada, Exeo Entertainment targets gamers, music enthusiasts, and smart TV users primarily in North America through its wholly owned KRANKZ Audio brand and related partnerships. While no major acquisitions, funding rounds, or strategic expansions have been publicly reported in the last 1-2 years, the company maintains ongoing product development and licensing activities, including the 2021 launch of KrankzAudio.com to promote its KRANKZ headphone lines such as MAXX, CLASSIC, and STUDIO models.