COLOPL, Inc.

COLOPL, Inc.

2.42
EUR
0.00
(0.00%)
280.28MMarket Cap
Nov 04Next Earn
2013 Y
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
144.49
442.82
587.38
682.9
416.7
361.12
305.47
353.27
290.16
253.93
240.19
202.54
202.55
- -
Basic EPS, GAAP
27.2
107.65
157.7
166.92
69.32
33.07
8.4
62.45
23.81
18.84
13.61
-14.55
-2.39
- -
Free Cash Flow per Basic Share
34.91
156.79
127.44
149.74
34.07
73.12
-1.47
116.71
-25.74
20.03
8.01
0.65
19.74
- -
Dividend per Share
- -
- -
9.98
15.81
16.84
20.78
16.91
16.92
24.95
19.95
20.01
20.01
20.06
- -
Book Value per Share
66.54
245.08
354.5
499.05
551.34
555.63
544.52
592.78
591.84
597.22
592.88
556.05
536.65
517.51
Tangible Book Value per Share
65.48
244.81
353.98
482.64
543.84
553.03
544.12
590.48
591.61
597.06
592.73
555.93
536.4
517.21
Basic Weighted Avg Shares
116
121
123
124
125
127
127
128
128
128
128
128
128
129
Sales/Revenue/Turnover
16,767
53,575
72,396
84,730
52,246
45,776
38,920
45,128
37,125
32,541
30,806
25,975
25,933
- -
Operating Margin (%)
34.26
44.06
44.64
37.6
24.75
15.19
7.59
27.15
17.03
13.24
8.6
-4.65
3.86
- -
Depreciation Expense
84
243
120
781
1,281
760
559
649
515
351
335
283
235
- -
Net Income, GAAP
3,157
13,025
19,436
20,710
8,691
4,192
1,070
7,977
3,047
2,414
1,746
-1,866
-306
- -
Effective Tax Rate (%)
45.45
44.71
39.94
32.82
30.75
28.31
18.82
27.06
28.3
57.89
43.09
- -
187.82
- -
Profit Margin (%)
18.83
24.31
26.85
24.44
16.63
9.16
2.75
17.68
8.21
7.42
5.67
-7.18
-1.18
- -
Working Capital
6,899
27,848
38,640
52,029
56,404
61,696
60,068
64,659
69,508
72,223
70,375
60,700
58,627
56,086
LT Debt
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
999
333
- -
Total Equity
7,877
30,285
43,594
62,146
69,292
70,623
69,432
75,776
75,749
76,573
76,058
71,385
68,940
66,541
Return on Invested Capital (%)
43.92
49.26
40.84
35.92
13.21
7.09
3.4
11.89
5.78
2.35
1.94
- -
-1.23
- -
Return on Capital (%)
60.45
68.26
52.62
39.26
13.22
5.99
1.53
10.99
4.02
3.17
2.29
- -
-0.44
- -
Return on Common Equity (%)
60.45
68.26
52.62
39.17
13.22
5.99
1.53
10.99
4.02
3.17
2.29
-2.53
-0.44
- -

Capital Structure

JPY

•

in mil. unless spec.
Mar'24
Dec'26
Mar'26
ST Debt
- -
- -
- -
LT Borrowings
1,333
- -
- -
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
128
128
129
Market Capitalization
- -
52,871
51,411

Working Capital

JPY

•

in mil. unless spec.
Mar'24
Dec'26
Mar'26
Total Current Assets
72,015
- -
60,796
Cash, Cash Equivalents & STI
66,537
- -
56,011
Accounts Receivable, Net
3,802
- -
3,114
Inventories
568
- -
738
Total Current Liabilities
5,131
- -
4,710
Payables & Accruals
- -
- -
- -
ST Debt
- -
- -
- -
Deferred Revenue
- -
- -
- -

Growth Rates

JPY

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
5.42%
-1.84%
-3.43%
Free Cash Flow
-562.27%
498.77%
2,945.78%
Net Income, GAAP
6.71%
-80.14%
-83.6%
Sales/Revenue/Turnover
-8.4%
-10.25%
-0.16%
Total Cash Common Dividend
10.21%
5.64%
0.08%

Quarterly Revenue

JPY

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
5,629
7,085
- -
- -
25,975
2025
- -
- -
- -
- -
25,933
2026
- -
- -
- -
- -
- -

Quarterly Earnings Per Share

JPY

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-4.06
4.98
- -
- -
-14.55
2025
- -
- -
- -
- -
-2.39
2026
- -
- -
- -
- -
- -

Quarterly Dividends Per Share

JPY

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
20.01
2025
- -
- -
- -
- -
20.06
2026
- -
- -
- -
- -
- -

Company Description

CEO
Takashi Miyamoto
Full Time Employees
1,148
Sector
Technology services
Industry
Packaged software
Address
Akasaka 9-7-2 Tokyo TY Japan 107-0052
IPO Date
Dec 4, 2012
Business
COLOPL, Inc. is a Tokyo-based company primarily engaged in the development, publishing, and distribution of mobile gaming applications, virtual reality (VR) services, console games, and blockchain-based games. Its core product lineup includes smartphone apps such as White Cat Project, Quiz RPG Wizard, Black Cat Wiz, and White Cat Tennis, serving domestic and overseas markets primarily in English-speaking countries and East Asia. The company also provides VR services for VR devices, location information analysis consulting for business clients like local governments and railway companies across Japan, and smartphone-specific research services such as Smart Answer. Additionally, COLOPL is involved in investments across industries, supporting next-generation entrepreneurs and entertainment businesses, and operates through both direct distribution and partnerships internationally. Established in 2008, it is headquartered in Minato-ku, Tokyo. Recent strategic developments include COLOPL’s significant 12.5 million euro investment in Crypto Blockchain Industries (CBI), securing a 12.5% stake and exclusive publishing and distribution rights for the Web 3.0 game Brilliantcrypto in Europe and South America. This move marks an expansion into blockchain and metaverse gaming markets, complementing the launch and growing presence of Brilliantcrypto, which leverages blockchain technology and innovative gaming mechanics. The company also entered into a premium partnership with Paris Saint-Germain for marketing activities. In terms of corporate governance, in December 2024, COLOPL introduced a senior executive officer system appointing CxOs to strengthen governance and clarify management responsibilities. Financially, COLOPL improved its operating profit in the fiscal year ending September 2025, despite a slight decline in net sales. It also launched a Career Transition Support Program in response to challenges in the mobile gaming market, reflecting its adaptation to evolving industry conditions. COLOPL operates primarily in the digital entertainment sector, with business segments focusing on mobile service, investment and development, and entertainment IP collaboration. Its geographic reach covers Japan and targeted overseas regions via partner distribution, focusing on expanding overseas markets, utilizing domestic IP, and delivering unique user experiences. The company has approximately 710 employees and is affiliated with industry associations such as the Computer Entertainment Supplier's Association and Japan Online Game Association.