Esports Entertainment Group, Inc.

Esports Entertainment Group, Inc.

GMBL
Esports Entertainment Group, Inc.US flagOther OTC
0.07
USD
- -
- -
80,219.00Market Cap
Esports Entertainment Group, Inc.
GMBL
(Other OTC)

Recent

price

0.07

P/E

ratio

- -

div

yld

- -

ROIC.AI

2008
2009
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
TTM
FRC
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
30,683.57
57,039.74
5,362.08
17.23
Revenue per Share
-13.9
-86.51
-2.89
-1,280.59
-2,650.44
-2,910.82
-6,347.97
-14,594.69
-43,707.98
-36,969.34
-48,213.41
-100,601.86
-7,852.48
-97.38
Basic EPS, GAAP
-0.12
-57.68
-2.89
-977.75
-2,536.5
-2,059.7
-10,994.48
-10,440.81
-13,838.75
-8,105.9
-35,970.06
-20,702.65
-3,677.28
-17.34
Free Cash Flow per Basic Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
490.29
187.37
0.94
Dividend per Share
28.83
-56.71
-4.26
-2,220.22
-4,648.48
-7,466.57
-12,836.3
-26,757.13
-69,714.64
-73,301.32
-85,715.61
-145,786.92
-42,358.66
-363.52
Book Value per Share
28.83
-28.43
-0.99
-1,097.12
851.23
505.11
4,320.96
1,025.3
-34,754.68
40,686.15
-21,799.88
-62,779.32
-7,107.97
-39.19
Tangible Book Value per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
1
Basic Weighted Avg Shares
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
17
58
23
10
Sales/Revenue/Turnover
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-153.28
-73.46
-90
-145.39
Operating Margin (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
4
13
7
4
Depreciation Expense
- -
- -
- -
- -
- -
- -
-1
-2
-6
-10
-26
-102
-32
-25
Net Income, GAAP
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-157.13
-175.2
-140.58
-260.78
Profit Margin (%)
- -
- -
- -
- -
- -
- -
1
- -
- -
11
18
-46
-5
-8
Working Capital
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
7
1
- -
1
LT Debt
- -
- -
- -
- -
- -
- -
1
- -
-5
11
75
-12
5
-20
Total Equity
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Common Equity (%)

Capital Structure

FRC

in mil. unless spec.
Sep'24
Dec'24
Mar'24
ST Debt
- -
- -
- -
LT Borrowings
- -
- -
1
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
9
2
- -
Shares Outstanding
- -
1
1
Market Capitalization
1
1
- -

Working Capital

FRC

in mil. unless spec.
Sep'24
Dec'24
Mar'24
Total Current Assets
2
5
2
Cash, Cash Equivalents & STI
- -
1
1
Accounts Receivable, Net
- -
- -
- -
Inventories
- -
- -
- -
Total Current Liabilities
10
10
10
Payables & Accruals
8
8
8
ST Debt
- -
- -
- -
Deferred Revenue
2
2
1

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
-124.46%
-400.98%
-141.34%
Free Cash Flow
- -
160.09%
-25.63%
Net Income, GAAP
117.85%
130.15%
-68.42%
Sales/Revenue/Turnover
- -
- -
-60.64%
Total Cash Common Dividend
- -
- -
198.92%

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
16
15
16
12
58
2023
10
6
4
3
23
2024
3
3
2
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
-1,006.16
-57,354.44
-62,714.4
-3,958.99
-100,601.86
2023
-3,967.65
-7,873.53
-2,305.82
- -
-7,852.48
2024
-271.24
-64.55
-3.43
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
- -
166.91
197.08
196.12
490.29
2023
179.13
109.63
34.34
- -
187.37
2024
2.93
0.27
- -
- -
- -
Business
Esports Entertainment Group, Inc. (GMBL) operates as an esports-focused iGaming and entertainment company, providing B2C iGaming platforms and B2B esports solutions primarily in the United States and internationally; its EEG iGaming segment runs the iDefix casino platform, esports-centric sportsbook offerings, and traditional sports betting under Malta Gaming Authority licenses targeting millennial bettors; while the EEG Games segment delivers ggCircuit, a local area network center management software for over 600 venues handling game licensing, payments, and mission-critical functions, alongside Helix eSports centers for in-person tournaments, Genji esports analytics for roster optimization and fair play, EGL online tournament platforms including Alpha and Omega systems, LANduel skill-based player-vs-player wagering platform piloted with New Jersey regulators, and short-form esports content distribution for the betting industry. Founded in 2008 as VGambling, Inc. and renamed in 2017, the company is headquartered in St. Julian's, Malta, with additional offices in New Jersey and the UK, serving a global addressable market in casinos, gaming, and esports wagering. In recent developments, Esports Entertainment Group completed the acquisition of Helix eSports LLC and ggCircuit LLC in 2024, integrating state-of-the-art esports centers, vertical software, analytics, and wagering capabilities to bolster its Play, Watch, Bet strategy; voluntarily delisted from Nasdaq in early 2024 transferring to the OTCQB Venture Market; executed a reverse stock split; issued a secured note with amendments to convertible preferred stock; and appointed Alex Igelman as CEO to drive growth in esports betting and iGaming.

Company News

APIChatGPT
  • Esports Stocks To Watch Today – November 1st

  • Promising Esports Stocks To Add to Your Watchlist – October 28th

  • Promising Esports Stocks To Watch Today – October 24th

  • Esports Entertainment Group Files Form 15 to Voluntarily Deregister and Suspend its SEC Reporting Obligations

  • Esports Entertainment Group Announces Upgrade to the OTCQB

  • Esports Entertainment Group Announces Secured Note and Amendments to its Convertible Preferred Stock

  • Esports Entertainment Group Announces Update to Voluntary Delisting from the Nasdaq

  • GMBL Stock Alert: What to Know as Esports Entertainment Preps to Delist

  • Esports Entertainment Group Announces Voluntary Delisting from the Nasdaq and Transfer to the OTCQB Venture Market

  • Esports Entertainment Group Announces Reverse Stock Split

  • Esports Entertainment Group Temporarily Suspends Series A Preferred Stock Dividend

  • Esports Entertainment Group Provides Fiscal First Quarter Business Update

  • Esports Entertainment Group, Inc. Announces Preferred Stock Dividend

  • Esports Entertainment Group Announces Strategic Investment in Drafted.gg, a Leading Esports Event Organizer and Producer of Short-Cycle Wagerable Esports Content

  • Esports Entertainment Group Provides Fiscal Year-End 2023 Business Update

  • Esports Entertainment Group, Inc. Announces Preferred Stock Dividend

  • Esports Entertainment Group, Inc. Announces Partnership with Leading Esports Odds Provider, Oddin.gg, to Integrate its Award Winning Esports Betting Solution into the Company's iGaming Platform, Idefix

  • Esports Entertainment Group, Inc. Announces New Online Gaming Expansion with Delasport Integration for Sports Betting

  • Esports Entertainment Group's Wholly Owned Subsidiary, ggCircuit, Forges Groundbreaking Partnership with Todd Harris' Ghost Gaming to Pioneer Scholastic Esports Innovation Center

  • Esports Entertainment Group, Inc. Announces Preferred Stock Dividend