Vivid Games SA

Vivid Games SA

GGPW:VVD
0.54
PLN
-0.02
(-3.59%)
-0.07EPS
33.82MMarket Cap
Nov 18Next Earn
2012 Y
2013 Y
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
0.12
0.27
0.54
0.49
0.46
0.33
0.36
0.42
0.85
1.16
0.65
0.43
0.17
0.15
Basic EPS, GAAP
0.02
0.03
0.02
0.29
0.11
-0.28
-0.19
0.01
0.07
0.02
-0.08
-0.03
-0.08
-0.07
Free Cash Flow per Basic Share
-0.12
0.03
-0.03
-0.17
-0.31
-0.18
-0.18
-0.08
0.1
-0.03
0.09
0.05
0.01
-0.02
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
0.2
0.11
0.14
0.79
0.88
0.64
0.53
0.55
0.35
0.23
0.15
0.28
0.08
0.06
Tangible Book Value per Share
0.19
-0.07
-0.17
0.21
0.08
-0.31
-0.5
-0.54
-0.16
-0.15
-0.17
-0.09
-0.15
-0.23
Basic Weighted Avg Shares
25
25
25
27
27
29
29
30
32
32
32
32
56
56
Sales/Revenue/Turnover
3
7
14
13
12
9
10
12
27
37
21
14
9
8
Operating Margin (%)
22.88
15.62
8.11
23.37
-1.29
-13.26
-42.8
12.94
13.03
3.33
8.25
-3.38
-12.71
2.38
Depreciation Expense
- -
- -
2
2
4
4
6
5
4
4
3
3
2
1
Net Income, GAAP
- -
1
- -
8
3
-8
-5
- -
2
1
-3
-1
-4
-4
Effective Tax Rate (%)
27.16
20.69
60.97
- -
1.07
- -
- -
31.15
3.2
1.01
- -
- -
- -
- -
Profit Margin (%)
14.93
10.44
3.13
58.55
24.69
-87
-52.77
3.49
7.64
1.85
-12.02
-6.59
-49.04
-45.16
Working Capital
4
-3
-4
- -
-2
5
- -
-8
2
-2
-4
-2
1
-3
LT Debt
- -
- -
1
3
5
12
10
2
6
- -
- -
- -
9
9
Total Equity
5
3
4
21
25
18
16
16
21
7
5
9
5
3
Return on Invested Capital (%)
13.2
18.17
10.55
- -
11.74
- -
- -
4.3
9.35
5.13
- -
- -
- -
- -
Return on Capital (%)
12.54
18.76
11.63
- -
11.13
- -
- -
3.79
8.89
5.46
- -
- -
- -
- -
Return on Common Equity (%)
12.54
18.4
13.3
62.18
13.2
-38.74
-32.33
2.69
11.06
4.8
-41.61
-13.04
-65.36
-60.17

Capital Structure

PLN

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
ST Debt
- -
- -
1
LT Borrowings
9
9
9
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
56
56
56
Market Capitalization
41
38
34

Working Capital

PLN

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
Total Current Assets
5
3
2
Cash, Cash Equivalents & STI
3
1
- -
Accounts Receivable, Net
1
1
1
Inventories
- -
- -
- -
Total Current Liabilities
4
4
5
Payables & Accruals
- -
- -
- -
ST Debt
- -
- -
1
Deferred Revenue
- -
- -
- -

Growth Rates

PLN

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
43.47%
-5.7%
-49.26%
Free Cash Flow
-33.93%
-173.31%
-77.95%
Net Income, GAAP
128.98%
36.99%
395.12%
Sales/Revenue/Turnover
4.24%
9.37%
-33.47%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

PLN

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
4
3
3
4
14
2025
3
- -
2
2
9
2026
2
2
- -
- -
- -

Quarterly Earnings Per Share

PLN

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-0.01
- -
-0.01
- -
-0.03
2025
- -
- -
-0.01
-0.03
-0.08
2026
-0.01
-0.01
- -
- -
- -

Quarterly Dividends Per Share

PLN

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

CEO
Piotr Gamracy
Full Time Employees
57
Sector
Technology services
Industry
Packaged software
Address
Oginskiego 2 Bydgoszcz KP Poland 85-092
IPO Date
Aug 14, 2012
Business
Vivid Games S.A. is a leading Polish developer and publisher of mobile games, specializing in the production of titles for smartphones, tablets, and consoles. Founded in 2006 and headquartered in Bydgoszcz, Poland, the company is renowned for its award-winning Real Boxing series, which is recognized as one of the most prominent boxing game franchises globally. Its product portfolio encompasses mobile games across various genres including boxing, car racing, adventure, battle, and ski jumping games, with notable titles such as Real Boxing, Real Boxing 2: Remastered, and Godfire: Rise of Prometheus. Vivid Games also engages in game publishing and promotion for third-party developers and extends its reach to platforms such as Nintendo Switch, PC (Steam), PlayStation, and Xbox through strategic partnerships. In recent developments, Vivid Games secured a strategic investment from Lithuanian fund Gemini Grupė UAB, which acquired over 40% of the company’s shares, injecting approximately PLN 5.23 million (USD 1.3 million) to support the development and global expansion of Real Boxing 3 and other projects. The company is accelerating the launch of Real Boxing 3, including exploring virtual reality capabilities and extending the brand into offline products and services. Vivid Games has also established partnerships such as the agreement with BoomBit S.A. for producing games like Easy Boxing and with QubicGames S.A. to publish Real Boxing 2: Remastered on additional platforms including PC and consoles, reflecting its strategic diversification and expansion beyond mobile gaming. The company continues to innovate with a team of about 55 employees, operating both remotely and from its headquarters, aiming to maintain a portfolio of globally successful games with high player engagement and profitability. Vivid Games operates primarily in the interactive entertainment and software development industry, targeting global markets with a focus on delivering high-quality, immersive gaming experiences. It is publicly traded on the Warsaw Stock Exchange (Ticker: VVD.WA) since 2012 and remains committed to strategic growth through product innovation, geographic expansion, and market diversification. This vigorous strategic posture is complemented by ongoing updates to its game portfolio and active engagement in business partnerships that leverage brand extension and technological advancements in the gaming sector.