ThumbAge Co., Ltd.

ThumbAge Co., Ltd.

KKRX:208640
670.00
KRW
-5.00
(-0.74%)
-490.46EPS
11.07BMarket Cap
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
- -
1,578.95
868.32
447.55
439.73
419.61
545.27
2,656.68
904.66
832.98
994.24
435.12
309.06
Basic EPS, GAAP
-83.81
875.32
-1,005.69
-1,061.56
-3,398.85
-1,540
-600
1,100
-1,550
-890
-490
-670
-490.44
Free Cash Flow per Basic Share
-92.14
1,397.09
-735.27
-1,133.78
-2,922.2
-1,370.09
-1,096.02
-64.5
-972.38
-631.07
-460.7
-483.57
-335.67
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
17,964.16
5,241.74
4,379.55
3,389.57
1,125.6
2,051.31
1,756.83
3,498.84
2,472.23
1,865.95
1,626.11
928.3
687.51
Tangible Book Value per Share
17,964.16
5,118.57
4,311.62
3,312.66
1,057.55
2,009.43
1,649.64
3,423.6
2,423.25
1,838.2
1,370.37
824.63
618.6
Basic Weighted Avg Shares
- -
6
7
8
8
9
13
14
14
14
14
14
14
Sales/Revenue/Turnover
- -
9,545
6,052
3,555
3,555
3,648
7,006
36,238
12,519
11,561
13,976
6,019
4,298
Operating Margin (%)
- -
53.95
-25.51
-251.39
-745.09
-355.77
-170.84
-5.85
-131.63
-110.92
-72.76
-130.86
-114.07
Depreciation Expense
- -
63
202
278
225
749
847
921
1,816
918
1,136
1,432
1,030
Net Income, GAAP
-27
5,291
-7,010
-8,432
-27,475
-13,388
-7,710
15,004
-21,450
-12,352
-6,888
-9,267
-6,820
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
19.43
- -
- -
- -
- -
- -
Profit Margin (%)
- -
55.44
-115.82
-237.19
-772.94
-367
-110.04
41.41
-171.34
-106.84
-49.28
-153.98
-158.69
Working Capital
34,423
8,843
30,287
22,798
4,948
31,905
25,466
33,292
38,003
17,813
9,084
2,264
587
LT Debt
3,514
- -
1,125
- -
- -
1,000
1,172
1,285
11,147
754
409
154
65
Total Equity
30,867
9,007
34,511
27,120
9,092
35,546
33,667
47,817
34,423
25,982
22,642
12,927
10,479
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
-4.03
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
36.14
- -
- -
- -
- -
- -
Return on Common Equity (%)
- -
26.54
-32.42
-27.49
-151.21
-76.84
-31.25
41.95
-52.16
-40.9
-28.33
-52.11
-48.27

Capital Structure

KRW

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
ST Debt
343
219
1,257
LT Borrowings
- -
- -
- -
LT Finance Leases
154
154
65
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
14
14
15
Market Capitalization
36,620
27,291
11,065

Working Capital

KRW

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
Total Current Assets
3,330
2,413
2,564
Cash, Cash Equivalents & STI
2,461
1,678
1,977
Accounts Receivable, Net
375
389
351
Inventories
- -
- -
- -
Total Current Liabilities
1,066
922
1,976
Payables & Accruals
- -
- -
- -
ST Debt
343
219
1,257
Deferred Revenue
- -
- -
- -

Growth Rates

KRW

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
41.47%
-13.25%
-42.91%
Free Cash Flow
132.4%
255.6%
3.28%
Net Income, GAAP
-66.97%
-117.94%
34.55%
Sales/Revenue/Turnover
32.49%
61.61%
-56.94%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
5,863
3,680
2,282
2,151
13,976
2025
1,967
1,779
1,277
995
6,019
2026
1,012
1,013
- -
- -
- -

Quarterly Earnings Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-110
-170
-250
31.02
-490
2025
-160
-1,930
-69.28
-244.58
-670
2026
-78.46
-98
- -
- -
- -

Quarterly Dividends Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

CEO
Gi-Hong Jeong
Full Time Employees
15
Sector
Technology services
Industry
Packaged software
Address
Seongnam-si South Korea
IPO Date
Dec 29, 2014
Business
ThumbAge Co., Ltd. is a South Korea-based digital entertainment and game software development company primarily engaged in the development, publishing, and operation of mobile and online video games. Founded in 2013 and headquartered in Seongnam-si, Gyeonggi-do, South Korea, the company operates as a key gaming subsidiary of FourThirtyThree Inc. (4:33). ThumbAge Co., Ltd. provides multi-genre interactive entertainment software to consumer gaming audiences across domestic and international markets, including South Korea, Greater China, Southeast Asia, North America, and Europe. The company operates across game development, digital publishing, and live-service operations segments. Its core product and service portfolio includes: mobile massively multiplayer online role-playing games (MMORPGs), such as Dekaron M, a dark fantasy title based on the classic PC online intellectual property; action role-playing games (RPGs), such as Hero for Kakao; real-time strategy and collectible tower defense games, including Defense War: Destiny Child; PC-based online tactical first-person shooters, notably Crowz; and licensed franchise action titles, including DC Unchained. In addition to proprietary game development, ThumbAge delivers end-to-end game publishing and live-operation services, including: international software localization and culturalization; multi-region cloud server administration and technical live-ops maintenance; in-app purchasing (IAP) integration and virtual currency monetization management; cross-platform customer support and player community management; and global digital marketing and user acquisition. In recent strategic developments, ThumbAge Co., Ltd. has reorganized its business structure to emphasize scalable third-party publishing, global service expansion, and operational efficiency. The company has focused on securing new intellectual properties and publishing rights across mobile casual, idle RPG, and strategy genres through strategic partnerships with independent development studios. Concurrently, ThumbAge has optimized its balance sheet and development overhead following the strategic sale of a majority interest in its PC development subsidiary RoyalCrow to Tencent Holdings, while preserving collaborative ties. The company continues to roll out comprehensive content updates, regional expansions, and platform enhancements for its core live titles, such as Dekaron M and Defense War, while pursuing new overseas publishing alliances to expand its global player base and revenue channels.