MOBIRIX Corp.

MOBIRIX Corp.

KKRX:348030
3,730.00
KRW
-125.00
(-3.24%)
-82.76EPS
24.54BMarket Cap
Nov 12Next Earn
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
121,230.51
5,509.65
5,436.12
5,887.57
6,176.79
7,392.75
9,463.08
5,831.11
4,132.19
3,539.72
Basic EPS, GAAP
-46,349.92
821
834
1,098
1,083
589
-507
-1,240.82
-1,182.15
-82.76
Free Cash Flow per Basic Share
19,632.87
1,168.66
607.49
1,190.18
370.32
253.05
-505.57
-974.67
97.39
-1,343.48
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
740.55
2,351.05
3,361.66
4,718.6
7,910.95
8,312.17
7,524.3
6,075.36
5,068.89
5,175.26
Tangible Book Value per Share
739.52
2,349.55
3,359.3
4,606.18
7,272.26
7,862.8
7,303.33
5,966.41
5,033.54
5,144.71
Basic Weighted Avg Shares
- -
6
7
7
9
10
10
10
10
10
Sales/Revenue/Turnover
15,275
35,380
40,340
43,727
56,718
70,926
90,795
56,001
39,685
33,964
Operating Margin (%)
-6.46
22.81
18.43
23.46
17.68
7.52
-1.66
-16.55
-22.39
-4.25
Depreciation Expense
41
49
196
289
1,035
2,395
2,581
2,132
1,224
1,107
Net Income, GAAP
-5,840
5,272
6,189
8,155
9,945
5,651
-4,864
-11,917
-11,353
-794
Effective Tax Rate (%)
- -
24.23
18.27
17.24
13.51
- -
- -
- -
- -
- -
Profit Margin (%)
-38.23
14.9
15.34
18.65
17.53
7.97
-5.36
-21.28
-28.61
-2.34
Working Capital
4,565
11,576
16,070
24,978
54,081
50,858
40,648
30,916
33,558
34,776
LT Debt
- -
- -
16
1,033
799
557
642
210
584
513
Total Equity
5,499
17,457
24,960
35,036
73,603
79,828
72,262
58,347
48,681
49,702
Return on Invested Capital (%)
- -
49.79
27.71
26.89
15.35
- -
- -
- -
- -
- -
Return on Capital (%)
- -
47.2
29.11
26.58
17.96
- -
- -
- -
- -
- -
Return on Common Equity (%)
- -
45.93
29.18
27.18
18.31
7.37
-6.4
-18.25
-21.22
-1.5

Capital Structure

KRW

•

in mil. unless spec.
Sep'25
Mar'26
Jun'26
ST Debt
666
1,331
657
LT Borrowings
- -
- -
- -
LT Finance Leases
998
613
513
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
10
10
10
Market Capitalization
39,952
25,450
24,538

Working Capital

KRW

•

in mil. unless spec.
Sep'25
Mar'26
Jun'26
Total Current Assets
36,342
36,956
36,804
Cash, Cash Equivalents & STI
28,894
33,364
34,250
Accounts Receivable, Net
2,939
2,688
2,074
Inventories
- -
- -
- -
Total Current Liabilities
3,241
3,625
2,028
Payables & Accruals
- -
- -
- -
ST Debt
666
1,331
657
Deferred Revenue
- -
- -
- -

Growth Rates

KRW

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
14.65%
-16.57%
Free Cash Flow
- -
-81.39%
-109.99%
Net Income, GAAP
- -
-13.41%
-4.73%
Sales/Revenue/Turnover
- -
3.06%
-29.14%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
16,781
13,208
13,545
12,467
56,001
2025
9,894
10,302
10,321
- -
39,685
2026
7,218
6,124
- -
- -
- -

Quarterly Earnings Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-48
-172
-429
-590.83
-1,240.82
2025
-306.13
-333.97
-42.14
- -
-1,182.15
2026
158.9
135
- -
- -
- -

Quarterly Dividends Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

Sector
Technology services
Industry
Packaged software
Address
Seoul South Korea
IPO Date
Jan 28, 2021
Business
MOBIRIX Corp. is a South Korea-based digital entertainment company engaged in the development, global publishing, and live operation of mobile games across international application markets. Founded in 2004 and headquartered in Seoul, South Korea, the company trades on the KOSDAQ under ticker 348030. MOBIRIX Corp. operates a comprehensive mobile gaming ecosystem that caters to global smartphone users through distribution on major app marketplaces, including Google Play and the Apple App Store. The company offers an extensive portfolio of over 200 active mobile gaming titles spanning multiple genres, service models, and monetization architectures. Its core products and service offerings comprise: casual and hyper-casual puzzle games, including Bricks Breaker Quest, Fishing Hook, Fishing Hook 2, World Football King, and licensed retro arcade adaptations such as the Strikers 1945 and Gunbird mobile series; mid-core idle role-playing games (RPGs) and character-growth action titles, including Blade Idle, Dungeon Knight 3D Idle RPG, Super Arrow Idle, Raising Guan Yu, Martial Arts Girl Idle, and Devil Hunter Idle; strategy and tower defense titles designed for single-player and competitive multiplayer formats; and global publishing and game monetization services, encompassing proprietary cross-promotion networks, in-app purchase (IAP) transaction management, and programmatic in-game advertising mediation platforms. In recent strategic developments, MOBIRIX Corp. has executed a focused operational shift from ad-reliant hyper-casual titles toward a hybrid monetization model anchored by high-average-revenue-per-user (ARPU) mid-core idle RPGs, substantially raising its proportion of in-app purchase revenue. The company has broadened its global publishing partnerships and strategic alliances with independent game development studios to secure worldwide distribution rights for newly developed RPG titles. Through its venture and strategic investment subsidiary, Mobirix Partners, the company deploys capital to incubate promising external developers and secure a robust future game publishing pipeline. Additionally, MOBIRIX Corp. has expanded its localized live-service operations, marketing reach, and multi-language support across high-growth international markets, with targeted expansion across Southeast Asia, North America, Japan, and Greater China.