4by4 Inc.

4by4 Inc.

KKRX:389140
4,455.00
KRW
-75.00
(-1.66%)
-835.49EPS
75.63BMarket Cap
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
20,975.54
2,925
3,084.8
1,506.55
2,811.84
2,713.57
3,013.99
2,778.78
Basic EPS, GAAP
1,356.09
283.08
521.23
-815.99
-1,617.61
-938.21
-926
-780.98
Free Cash Flow per Basic Share
-4,823.38
-128.93
-315.89
-526.18
-947.6
-1,351.98
-252.4
-123.68
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
184.51
313.92
3,208.57
4,934.59
3,352.7
2,415.54
2,798.54
2,579.92
Tangible Book Value per Share
154.74
117.8
3,028.67
4,638.86
1,873.55
1,080.99
1,797.78
1,612.28
Basic Weighted Avg Shares
1
5
7
11
12
12
11
13
Sales/Revenue/Turnover
10,645
13,993
22,276
16,194
33,751
33,276
33,710
36,265
Operating Margin (%)
7.65
12.96
18.02
-64.8
-48.14
-40.81
-20.95
-21.52
Depreciation Expense
201
702
1,274
2,850
6,529
7,142
5,992
5,530
Net Income, GAAP
688
1,354
3,764
-8,771
-19,417
-11,505
-10,357
-10,192
Effective Tax Rate (%)
10.73
- -
5.44
- -
- -
- -
- -
- -
Profit Margin (%)
6.47
9.68
16.9
-54.16
-57.53
-34.57
-30.72
-28.11
Working Capital
3,464
6,019
28,697
40,278
10,575
102
16,300
4,228
LT Debt
3,223
2,358
1,331
745
494
12,066
12,081
677
Total Equity
2,099
3,571
36,504
58,175
42,236
30,511
40,188
36,866
Return on Invested Capital (%)
- -
- -
15.79
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
16.98
- -
- -
- -
- -
- -
Return on Common Equity (%)
- -
47.76
18.78
-18.78
-39.65
-32.55
-29.76
-31.23

Capital Structure

KRW

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
ST Debt
4,886
4,877
15,876
LT Borrowings
11,100
11,100
100
LT Finance Leases
981
784
577
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
14
14
14
Market Capitalization
106,595
115,014
75,630

Working Capital

KRW

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
Total Current Assets
38,797
40,074
36,473
Cash, Cash Equivalents & STI
27,656
27,788
26,993
Accounts Receivable, Net
2,711
3,343
2,535
Inventories
39
49
107
Total Current Liabilities
22,497
25,304
32,245
Payables & Accruals
- -
- -
- -
ST Debt
4,886
4,877
15,876
Deferred Revenue
- -
- -
- -

Growth Rates

KRW

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
191.6%
31.71%
Free Cash Flow
- -
96.34%
-82.97%
Net Income, GAAP
- -
-16.9%
-9.98%
Sales/Revenue/Turnover
- -
28.04%
1.31%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
9,954
6,944
8,016
8,362
33,276
2025
6,779
9,131
8,470
9,330
33,710
2026
7,335
11,130
- -
- -
- -

Quarterly Earnings Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-352.28
-354.97
-94.36
-156.66
-938.21
2025
-225.57
-42.24
-186.6
-423.5
-926
2026
-166.42
-52
- -
- -
- -

Quarterly Dividends Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

CEO
Jun-Ho Yoon
Full Time Employees
56
Sector
Technology services
Industry
Packaged software
Address
Seoul South Korea
IPO Date
Apr 28, 2022
Business
4by4 Inc. is a South Korea-based visual technology and digital content production company that specializes in artificial intelligence-driven video enhancement, high-resolution stock content distribution, and immersive creative media solutions. Founded in 2017 and headquartered in Seoul, South Korea, the company operates primarily across two core business segments: Visual Technology and Content Production. The company provides a systematic portfolio of proprietary products and services, including: PIXELL, a deep-learning-based visual quality enhancement engine that automatically upscales standard and legacy video footage into ultra-high-definition 4K, 8K, and high dynamic range formats by removing visual artifacts, enhancing edge contrast, and restoring fine textural details; KEYCUTstock, an ultra-high-definition stock footage marketplace offering an extensive catalog of licensed 4K and 8K video assets, commercial footage, and visual effects assets to global broadcasters, advertising agencies, and digital content creators; KEYCUT, a visual creative studio providing commercial video production, computer-generated imagery, visual effects, virtual production, digital human development, and extended reality media; and specialized video processing integration solutions tailored for consumer electronics manufacturers, over-the-top streaming platforms, and digital signage networks. The company serves a diverse client base encompassing consumer electronics corporations, broadcast networks, game developers, entertainment companies, and digital advertising agencies across South Korea, North America, Europe, and broader Asian markets. In recent operational developments and strategic expansions, 4by4 Inc. has accelerated the commercial deployment of its PIXELL AI engine through technological integration agreements with global television and display manufacturers, enabling real-time and post-production video upscaling for next-generation screens; expanded its digital entertainment footprint through the acquisition and consolidation of esports and gaming media organization SBXG, operator of the professional esports team BNK FearX; broadened its content production capabilities into interactive media, cloud gaming visual optimization, and virtual content; and established strategic collaborations with international media platforms and content studios to scale the global distribution of its high-resolution stock video catalog and proprietary image restoration technology.