FingerTango, Inc.

FingerTango, Inc.

0.01
USD
-0.05
(-86.27%)
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
0.14
0.49
0.46
0.65
0.55
0.4
0.32
0.44
0.34
0.32
0.2
- -
Basic EPS, GAAP
- -
0.11
0.09
0.09
0.02
0.07
-0.27
-0.07
- -
0.02
-0.02
- -
Free Cash Flow per Basic Share
0.02
0.09
0.1
0.07
-0.1
-0.05
0.05
0.01
-0.03
- -
-0.01
- -
Dividend per Share
0.01
- -
0.02
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
0.01
0.12
0.28
0.67
0.69
0.74
0.46
0.4
0.41
0.43
0.41
0.41
Tangible Book Value per Share
0.01
0.11
0.27
0.67
0.68
0.73
0.45
0.39
0.4
0.4
0.39
0.39
Basic Weighted Avg Shares
2,000
2,000
2,575
1,670
1,898
1,890
1,897
1,900
1,900
1,887
1,918
1,918
Sales/Revenue/Turnover
276
985
1,197
1,086
1,051
748
613
833
646
609
389
- -
Operating Margin (%)
1.44
18.66
22.58
15.25
1.77
13.87
-86.37
-9.08
-1.24
1.73
-17.06
- -
Depreciation Expense
- -
3
4
6
17
18
21
16
16
19
21
- -
Net Income, GAAP
3
217
241
156
39
128
-517
-139
7
33
-35
- -
Effective Tax Rate (%)
22.29
- -
11.67
11.91
11.1
14.46
- -
- -
54.78
14.72
- -
- -
Profit Margin (%)
1.23
21.99
20.11
14.33
3.68
17.06
-84.4
-16.74
1.05
5.39
-9.09
- -
Working Capital
16
192
484
1,171
1,137
1,282
705
648
613
588
658
658
LT Debt
- -
- -
- -
- -
1
- -
25
19
14
7
- -
- -
Total Equity
21
231
552
1,336
1,341
1,431
894
778
786
821
784
784
Return on Invested Capital (%)
- -
- -
56.1
14.99
1.92
6.21
- -
- -
0.87
3.98
- -
- -
Return on Capital (%)
- -
- -
61.49
16.49
2.92
9.19
- -
- -
0.9
4.09
- -
- -
Return on Common Equity (%)
- -
171.66
61.49
16.49
2.89
9.21
-44.51
-16.67
0.87
4.09
-4.4
- -

Capital Structure

CNY

•

in mil. unless spec.
Dec'24
Jun'25
Dec'25
ST Debt
7
8
7
LT Borrowings
- -
- -
- -
LT Finance Leases
7
3
- -
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
1,918
1,918
1,918
Market Capitalization
- -
- -
- -

Working Capital

CNY

•

in mil. unless spec.
Dec'24
Jun'25
Dec'25
Total Current Assets
761
796
808
Cash, Cash Equivalents & STI
649
697
650
Accounts Receivable, Net
45
38
29
Inventories
- -
- -
- -
Total Current Liabilities
173
186
149
Payables & Accruals
- -
- -
- -
ST Debt
7
8
7
Deferred Revenue
- -
- -
- -

Growth Rates

CNY

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
123.3%
-9.91%
-4.59%
Free Cash Flow
-158.91%
-329.61%
-714.92%
Net Income, GAAP
590.91%
-101.21%
-207.59%
Sales/Revenue/Turnover
19.07%
-9.32%
-36.21%
Total Cash Common Dividend
- -
- -
- -

Semi-annual Revenue

CNY

•

in mil. unless spec.

Year

H1
H2
FY
2023
- -
- -
646
2024
- -
- -
609
2025
- -
- -
389

Semi-annual Earnings Per Share

CNY

•

in mil. unless spec.

Year

H1
H2
FY
2023
- -
- -
- -
2024
- -
- -
0.02
2025
- -
- -
-0.02

Semi-annual Dividends Per Share

CNY

•

in mil. unless spec.

Year

H1
H2
FY
2023
- -
- -
- -
2024
- -
- -
- -
2025
- -
- -
- -

Company Description

CEO
Nini Li
Full Time Employees
151
Sector
Technology services
Industry
Packaged software
Address
Building 5 Guangzhou GD China KY1-1111
IPO Date
Jul 12, 2018
Business
FingerTango Inc. FingerTango Inc. (6860.HK) is an investment holding company principally engaged in the development, operation, and publishing of online mobile games in the People's Republic of China. The company offers simulation and strategy games through self-publishing and co-publishing models; its principal titles include Tank Frontline, Romance of Stars, My Duty, Super Fleet, and Wartime, alongside technical support, internet culture operations, software development services, and related marketing activities targeting a user base exceeding 261 million registered users. FingerTango Inc. operates primarily in the domestic Chinese market from its headquarters in Building 5, Zone A, Huaxin Kechuang Island, No. 248 Qiaotou Street, Haizhu District, Guangzhou; it was incorporated in the Cayman Islands in 2018 with its principal place of business in Hong Kong. In 2024, the company acquired licenses for five new mobile games, boosting intangible assets to RMB39.0 million and positioning these titles for optimized commercialization and revenue growth expected in 2025; it also refined promotion strategies amid rising user acquisition costs, reducing selling and marketing expenses by 27.0% while revenue from self-publishing held steady at RMB324.1 million and co-publishing contributed RMB285.0 million. The firm continues to leverage big data analytics for player insights, focusing on premium simulation games with extended lifecycles to navigate intensified competition and regulatory approvals in China's RMB325.78 billion gaming market.