Gaming Realms PLC

Gaming Realms PLC

0.36
USD
-0.04
(-10.09%)
157.59MMarket Cap
Apr 05Next Earn
2014 Y
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
0.29
- -
0.1
0.12
0.03
0.02
0.02
0.04
0.05
0.06
0.08
0.1
0.11
- -
Basic EPS, GAAP
-0.28
- -
-0.03
-0.03
-0.03
- -
-0.02
-0.01
- -
0.01
0.02
0.03
0.02
- -
Free Cash Flow per Basic Share
-0.25
- -
-0.03
-0.01
-0.01
-0.02
-0.02
0.01
0.02
0.02
0.03
0.04
0.05
- -
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
- -
- -
0.09
0.09
0.06
0.06
0.04
0.04
0.05
0.06
0.08
0.12
0.14
0.14
Tangible Book Value per Share
- -
- -
-0.02
-0.02
-0.01
0.02
- -
- -
- -
0.02
0.04
0.07
0.07
0.07
Basic Weighted Avg Shares
28
165
216
263
278
285
285
285
289
292
293
295
294
292
Sales/Revenue/Turnover
8
- -
21
32
8
6
7
11
15
19
23
28
31
- -
Operating Margin (%)
-96.96
- -
-33.34
-21.54
-106.84
-65.01
-54.76
-4.92
12.45
18.85
22.58
28.06
27.2
- -
Depreciation Expense
1
- -
2
4
5
4
3
3
3
4
4
4
5
- -
Net Income, GAAP
-8
- -
-7
-7
-8
1
-5
-2
1
4
6
9
6
- -
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
32
- -
Profit Margin (%)
-98.34
- -
-35.09
-20.77
-108.15
15.34
-77.61
-13.4
8.57
19.38
25.3
31.06
18.97
- -
Working Capital
- -
1
-3
-4
-1
8
4
3
1
5
9
16
19
19
LT Debt
- -
- -
- -
- -
- -
- -
1
- -
- -
- -
- -
1
1
1
Total Equity
- -
- -
23
24
16
18
12
11
13
18
24
34
39
39
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
14.87
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
16.12
- -
Return on Common Equity (%)
- -
- -
- -
-28.52
-40.83
5.61
-36.12
-13.37
10.49
23.3
28.01
30.3
16.24
- -

Capital Structure

GBP

•

in mil. unless spec.
Dec'24
Jun'25
Dec'25
ST Debt
- -
- -
- -
LT Borrowings
- -
- -
- -
LT Finance Leases
1
1
1
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
295
295
290
Market Capitalization
118
142
117

Working Capital

GBP

•

in mil. unless spec.
Dec'24
Jun'25
Dec'25
Total Current Assets
20
23
24
Cash, Cash Equivalents & STI
14
19
18
Accounts Receivable, Net
3
2
4
Inventories
- -
- -
- -
Total Current Liabilities
4
4
5
Payables & Accruals
- -
- -
- -
ST Debt
- -
- -
- -
Deferred Revenue
- -
- -
- -

Growth Rates

GBP

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
8.86%
29.55%
15.79%
Free Cash Flow
17.73%
52.47%
27.74%
Net Income, GAAP
-74.87%
17.1%
-32.69%
Sales/Revenue/Turnover
14.68%
22.62%
10.22%
Total Cash Common Dividend
- -
- -
- -

Semi-annual Revenue

GBP

•

in mil. unless spec.

Year

H1
H2
FY
2023
- -
- -
23
2024
- -
- -
28
2025
- -
- -
31

Semi-annual Earnings Per Share

GBP

•

in mil. unless spec.

Year

H1
H2
FY
2023
- -
- -
0.02
2024
- -
- -
0.03
2025
- -
- -
0.02

Semi-annual Dividends Per Share

GBP

•

in mil. unless spec.

Year

H1
H2
FY
2023
- -
- -
- -
2024
- -
- -
- -
2025
- -
- -
- -

Company Description

CEO
Mark Kevin Segal
Full Time Employees
112
Sector
Technology services
Industry
Packaged software
Address
Two Valentine Place London GL United Kingdom SE1 8QH
IPO Date
May 23, 2001
Business
Gaming Realms plc stands as a prominent international developer, publisher, and licensor of engaging mobile gaming content, strategically operating across key markets including the United Kingdom, the United States, Canada, the Isle of Man, Malta, and Gibraltar, with recent expansion into Brazil and British Columbia. The company primarily generates revenue through two distinct segments: content licensing to its partners and social publishing of freemium games. Its core offerings feature popular gaming formats such as Slingo, bingo, various slot titles, and other casual games. Gaming Realms is particularly recognized for its proprietary Slingo brand, a unique fusion of slots and bingo mechanics, which it enhances through collaborations with leading licensed brands. The company leverages its proprietary Remote Gaming Server (RGS) platform to distribute its diverse game library to major global operators. In recent periods, Gaming Realms has demonstrated robust growth, with significant increases in revenue and Adjusted EBITDA, driven by its expanding licensing business, new game releases, and successful entry into additional regulated territories.

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