- CEO
- Masahiko Sugino
- Full Time Employees
- 2,364
- Sector
- Consumer services
- Industry
- Movies/Entertainment
- Address
- Namba Skyo Osaka OS Japan 542-0076
- IPO Date
- Aug 28, 1997
- Business
- Round One Corporation (4680.T), founded in 1980 and headquartered at 23F NAMBA SkyO in Osaka, Japan, operates as a holding company overseeing indoor leisure complexes primarily through subsidiaries Round One Japan Corporation and Round One Entertainment Inc.; its core offerings encompass bowling alleys at all locations, arcade games including extensive crane game installations under the Giga Crane Game Stadium concept, karaoke rooms, billiards, table tennis, darts, food and beverage services, and Spo-Cha facilities providing time-charged sports activities such as batting cages, basketball, volleyball, tennis, futsal, and driving ranges. The company serves family-oriented and young adult demographics across entertainment segments in Japan, the United States, and limited operations in China, with approximately 101 stores in Japan, 67 in the US spanning states like California, Texas, Florida, and New York-New Jersey, and four in China as of mid-2025. In April 2024, Round One transitioned to a holding-company structure to enhance management efficiency and group oversight; it voluntarily adopted International Financial Reporting Standards (IFRS) for consolidated financial statements in the fiscal year ended March 31, 2025, improving comparability and operational streamlining. Recent expansions include six new US store openings in the first quarter of fiscal 2026 (ended June 2025), with plans for 10 to 20 annual US openings through varied formats such as standard stores, Spo-Cha-enhanced venues, compact amusement-focused outlets, and innovative Japanese Food Hall integrations featuring authentic ramen, udon, takoyaki, and other cuisines from award-winning Japanese restaurants; additionally, the company launched the ROUND ONE Delicious Project targeting US cities like Los Angeles and New York starting in fiscal 2027, alongside ongoing crane game machine increases, collaboration campaigns with anime and artists, and price adjustments of around 3% implemented in mid-2025.