Mirrativ,Inc.

Mirrativ,Inc.

TTSE:472A
502.00
JPY
-18.00
(-3.46%)
6.90BMarket Cap
Nov 13Next Earn
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
345.25
- -
455.05
- -
Basic EPS, GAAP
-75.71
- -
46.8
- -
Free Cash Flow per Basic Share
-72.1
- -
16.16
- -
Dividend per Share
- -
- -
- -
- -
Book Value per Share
126.48
110.84
209.46
234.24
Tangible Book Value per Share
126.48
109
207.98
232.95
Basic Weighted Avg Shares
16
16
16
17
Sales/Revenue/Turnover
5,438
- -
7,188
- -
Operating Margin (%)
-21.69
- -
4.86
- -
Depreciation Expense
21
- -
8
- -
Net Income, GAAP
-1,193
- -
739
- -
Effective Tax Rate (%)
- -
- -
- -
- -
Profit Margin (%)
-21.93
- -
10.28
- -
Working Capital
2,702
2,409
3,010
3,456
LT Debt
639
645
384
376
Total Equity
2,141
1,876
3,546
3,972
Return on Invested Capital (%)
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
Return on Common Equity (%)
- -
- -
27.27
- -

Capital Structure

JPY

•

in mil. unless spec.
Jun'26
ST Debt
130
LT Borrowings
376
LT Finance Leases
- -
Preferred Equity and Hybrid Capital
- -
Shares Outstanding
17
Market Capitalization
6,901

Working Capital

JPY

•

in mil. unless spec.
Jun'26
Total Current Assets
4,399
Cash, Cash Equivalents & STI
3,565
Accounts Receivable, Net
723
Inventories
- -
Total Current Liabilities
942
Payables & Accruals
- -
ST Debt
130
Deferred Revenue
- -

Growth Rates

JPY

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
- -
88.97%
Free Cash Flow
- -
- -
- -
Net Income, GAAP
- -
- -
- -
Sales/Revenue/Turnover
- -
- -
- -
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

JPY

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
1,816
1,977
7,188
2026
- -
- -
- -
- -
- -

Quarterly Earnings Per Share

JPY

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
3.21
30.01
46.8
2026
- -
- -
- -
- -
- -

Quarterly Dividends Per Share

JPY

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

CEO
Junichi Akagawa
Full Time Employees
151
Sector
Technology services
Industry
Packaged software
Address
2-10-11 Meguro Tokyo TY Japan 153-0063
IPO Date
Dec 18, 2025
Business
Mirrativ Inc. operates as a mobile live streaming and video distribution platform focused on user-generated content and social interaction within the gaming and digital entertainment ecosystem. The company provides live broadcasting, streaming, and video-sharing services that enable creators to stream gameplay, host live sessions, interact with audiences through chat features, and monetize content through in-app mechanisms. Mirrativ markets its offerings to individuals and creators seeking real-time engagement and content distribution across mobile devices. Main products and services: live streaming platform for real-time video broadcast; on-platform community and chat features; content discovery and recommendation algorithms; monetization tools including virtual gifts and creator incentives; audience engagement analytics and creator dashboards; event and feature showcases for game titles and esports; integration with mobile devices for seamless streaming and viewing experiences; profile and channel management; notification and follower systems; content moderation and safety tools; localization and regional language support. Latest major company changes: strategic partnerships and alliances with game developers and publishers to expand exclusive content and co-branded events; recent funding rounds and potential equity transactions supporting platform development and international expansion; rollout of new creator monetization features and enhanced analytics tools; product launches including updated streaming capabilities for higher quality broadcasts, improved low-latency streaming, and expanded social features; organizational restructurings concurrent with scaling efforts and potential rebranding or corporate realignment to align with growth. Additional context: industry and business segments include social media, live streaming, mobile entertainment, and digital content distribution; target markets encompass primarily individual creators and gaming communities, with expansion toward broader live video audiences; geographic operations span Japan and international markets with multilingual support and localized content strategies; founding year and headquarters located in Tokyo, Japan; subsidiaries or parent company relationships are not specified publicly.