GameSquare Holdings Inc.

GameSquare Holdings Inc.

GAME
GameSquare Holdings Inc.US flagNASDAQ
0.42
USD
-0.01
- -
42.83MMarket Cap
2015 Y
2016 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
- -
- -
- -
16.57
116.41
114.85
14.3
11.23
10.71
0.42
3.71
0.99
0.68
0.75
Basic EPS, GAAP
-52.23
-13.23
- -
-539.37
-378.96
-401.14
-43.86
-13.7
-1.13
-0.27
-2.81
-1.75
-0.61
-0.65
Free Cash Flow per Basic Share
-81.26
-1.14
- -
-261.91
-178.54
-132.3
-18.66
-10.28
-5.22
-0.18
-1.45
-1.1
-1.16
-0.93
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
-69.64
-80.28
- -
-100.77
150.12
-276.01
-3.68
-0.11
-0.66
-0.63
-6.6
-4.38
-2.47
-2.23
Tangible Book Value per Share
-40.2
-51.94
- -
-303.83
-200.56
-327.8
-51.49
-1.82
-0.51
0.04
-1.49
-0.57
0.28
-0.03
Basic Weighted Avg Shares
- -
- -
1
- -
- -
- -
1
3
4
67
11
28
66
81
Sales/Revenue/Turnover
- -
- -
- -
- -
4
4
11
33
42
28
41
28
45
60
Operating Margin (%)
- -
- -
- -
-1,512.08
-314.19
-173.33
-145.73
-49.38
-51.8
-62.48
-43.13
-79.16
-26.09
-19.73
Depreciation Expense
- -
- -
- -
- -
2
2
4
4
2
3
4
4
2
2
Net Income, GAAP
- -
- -
- -
-10
-12
-15
-32
-41
-4
-18
-31
-49
-40
-53
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Profit Margin (%)
- -
- -
- -
-3,254.22
-325.56
-349.29
-306.66
-121.93
-10.51
-64.53
-75.74
-176.99
-89.11
-87.56
Working Capital
- -
- -
- -
-6
-6
-1
-30
-1
- -
- -
-14
-18
-19
-6
LT Debt
- -
- -
- -
- -
- -
13
11
9
5
2
10
12
1
1
Total Equity
- -
- -
- -
-1
7
-8
- -
15
16
7
18
12
36
18
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
32.63
Return on Common Equity (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -

Capital Structure

FRC

in mil. unless spec.
Sep'25
Dec'25
Mar'26
ST Debt
- -
3
10
LT Borrowings
- -
- -
- -
LT Finance Leases
1
1
1
Preferred Equity and Hybrid Capital
5
4
4
Shares Outstanding
98
97
96
Market Capitalization
37
25
22

Working Capital

FRC

in mil. unless spec.
Sep'25
Dec'25
Mar'26
Total Current Assets
26
22
39
Cash, Cash Equivalents & STI
6
5
2
Accounts Receivable, Net
13
9
11
Inventories
- -
- -
- -
Total Current Liabilities
40
41
45
Payables & Accruals
31
27
28
ST Debt
- -
3
10
Deferred Revenue
5
4
6

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
52.8%
197.01%
Free Cash Flow
- -
39.88%
148.98%
Net Income, GAAP
- -
66.64%
-17.74%
Sales/Revenue/Turnover
- -
13.96%
63.37%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
18
18
9
23
28
2025
7
16
11
18
45
2026
15
- -
- -
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-0.3
-0.38
-0.18
- -
-1.75
2025
-0.14
-0.08
-0.01
-0.32
-0.61
2026
-0.18
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

APIChatGPT
CEO
Justin Kenna
Full Time Employees
144
Sector
Technology
Industry
Electronic Gaming & Multimedia
Address
6775 Cowboys Way Frisco TX United States of America 75034
IPO Date
Jan 26, 2018
Business
GameSquare Holdings, Inc. operates as a vertically integrated digital media, entertainment, and technology company connecting global brands with gaming and youth culture audiences. The company offers a comprehensive platform of services including award-winning marketing and creative services; data and analytics solutions through Stream Hatchet live streaming analytics and SideQik social influencer marketing; esports talent management via Code Red Esports Ltd.; gaming and lifestyle marketing agency Zoned; creative production through Fourth Frame Studios; merchandise and consumer products with Mission Supply LLC; and media and content distribution largely amplified by their ownership and operation of FaZe Clan, one of the most prominent esports and gaming organizations globally. GameSquare serves markets primarily in North America with a growing global presence and was founded in 2015, with headquarters in Frisco, Texas. Recent major changes include the completion of the merger with FaZe Holdings Inc. in March 2024, significantly expanding its esports media footprint and brand reach. In 2025, GameSquare completed the acquisition of Click Management, a high-performing marketing agency expected to enhance profitability. The company also divested Complexity Gaming in early 2024 for approximately $10.36 million as part of strategic portfolio realignment. Additionally, GameSquare has launched new digital asset treasury strategies, expanded its crypto treasury program to $250 million, initiated a $5 million stock repurchase program, and acquired notable digital assets such as the "Cowboy Ape" NFT in a $5.15 million deal. These strategic moves illustrate GameSquare's focus on growth, profitability, and innovation in digital media, esports, and emerging blockchain technologies. GameSquare’s industry segments include esports, digital media, influencer marketing, digital content production, and digital asset management, targeting Gen Z, Gen Alpha, and Millennial audiences globally. Its platform integrates marketing services, esports team management, livestream analytics, influencer marketing technology, and emerging world-building content creation. The company’s investors include prominent figures such as Jerry Jones. GameSquare’s strategic actions and diversified service offerings position it as a leading player in the intersection of gaming, digital media, and youth culture marketing worldwide.

Company News

APIChatGPT
  • GameSquare's TubeBuddy Launches New AI-Powered Creator Tool to Deliver Personalized, Data-Backed Video Ideas

  • Stream Hatchet Named a Data Provider for the 2026 Esports World Cup

  • GameSquare Provides Update to Capital Allocation Strategy

  • GameSquare Signs Dairy MAX as Brand Partner for the World of Dance

  • GameSquare's Stream Hatchet Publishes Esports Live Streaming Trends Report

  • GameSquare Renews and Expands Partnership with Riot Games

  • GAME CHANGER: Eli Lilly launches $50 Medicare GLP-1 program

  • GameSquare and U.S. Army Partner for Soldier Showdown 8, Presented by USAA

  • GameSquare Stockholders Approve All Proposals at 2026 Annual Stockholder Meeting

  • GameSquare Holdings, Inc. (GAME) Shareholder/Analyst Call Prepared Remarks Transcript

  • GAME ON! ANNOUNCES "GLOBAL GAME, LOCAL IMPACT" SUMMER EVENTS CELEBRATING COMMUNITY, CULTURE, AND OPPORTUNITY AHEAD OF WORLD CUP

  • GameSquare Signs SypherPK, One of the World's Largest Gaming Creators, to Click Management Roster

  • GameSquare Holdings, Inc. (GAME) Q1 2026 Earnings Call Transcript

  • GameSquare Holdings Reports 2026 First Quarter Results with Revenue up 95.0% Year-over-Year

  • GameSquare Appoints Justin Miclat as Chief Growth Officer of Click

  • GameSquare to Present at the LD Micro Invitational XVI on May 19, 2026

  • GameSquare to Report Q1 2026 Financial Results on May 14, 2026

  • GameSquare Recognized with the 2026 ESTA Industry Award for Esports Innovation

  • GameSquare Announces Record Q1 2026 Bookings of Over $10 Million for its GameSquare Experiences Division

  • GameSquare (NASDAQ:GAME) versus Electronic Arts (NASDAQ:EA) Financial Survey