Esports Entertainment Group, Inc.

Esports Entertainment Group, Inc.

GMBLW
Esports Entertainment Group, Inc.US flagNASDAQ Capital Market
0.04
USD
+0.04
- -
31,078.00Market Cap
2008 Y
2009 Y
2013 Y
2014 Y
2015 Y
2016 Y
2017 Y
2018 Y
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
TTM
Revenue per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Basic EPS, GAAP
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Free Cash Flow per Basic Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Tangible Book Value per Share
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Basic Weighted Avg Shares
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Sales/Revenue/Turnover
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
17
58
23
10
Operating Margin (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-153.28
-73.46
-90
-145.39
Depreciation Expense
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
4
13
7
4
Net Income, GAAP
- -
- -
- -
- -
- -
- -
-1
-2
-6
-10
-26
-102
-32
-25
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Profit Margin (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
-157.13
-175.2
-140.58
-260.78
Working Capital
- -
- -
- -
- -
- -
- -
1
- -
- -
11
18
-46
-5
-8
LT Debt
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
7
1
- -
1
Total Equity
- -
- -
- -
- -
- -
- -
1
- -
-5
11
75
-12
5
-20
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
Return on Common Equity (%)
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -
- -

Capital Structure

FRC

in mil. unless spec.
Sep'24
Dec'24
Mar'24
ST Debt
- -
- -
- -
LT Borrowings
- -
- -
1
LT Finance Leases
- -
- -
- -
Preferred Equity and Hybrid Capital
9
2
- -
Shares Outstanding
- -
1
1
Market Capitalization
- -
- -
- -

Working Capital

FRC

in mil. unless spec.
Sep'24
Dec'24
Mar'24
Total Current Assets
2
5
2
Cash, Cash Equivalents & STI
- -
1
1
Accounts Receivable, Net
- -
- -
- -
Inventories
- -
- -
- -
Total Current Liabilities
10
10
10
Payables & Accruals
8
8
8
ST Debt
- -
- -
- -
Deferred Revenue
2
2
1

Growth Rates

FRC

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
-124.46%
-400.98%
-141.34%
Free Cash Flow
- -
160.09%
-25.63%
Net Income, GAAP
117.85%
130.15%
-68.42%
Sales/Revenue/Turnover
- -
- -
-60.64%
Total Cash Common Dividend
- -
- -
198.92%

Quarterly Revenue

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
16
15
16
12
58
2023
10
6
4
3
23
2024
3
3
2
- -
- -

Quarterly Earnings Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
- -
- -
- -
- -
- -
2023
- -
- -
- -
- -
- -
2024
- -
- -
- -
- -
- -

Quarterly Dividends Per Share

FRC

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2022
- -
- -
- -
- -
- -
2023
- -
- -
- -
- -
- -
2024
- -
- -
- -
- -
- -

Company Description

APIChatGPT
CEO
Alex Abraham Igelman LLB
Full Time Employees
100
Sector
Consumer Cyclical
Industry
Gambling, Resorts & Casinos
Address
Triq Paceville St. Julian's NV United States of America STJ 3109
IPO Date
Apr 14, 2020
Business
Esports Entertainment Group, Inc. operates as a global iGaming and esports entertainment company, with primary business activities including esports wagering, online casino gaming, and esports content and technology solutions. The company operates through two main segments: EEG iGaming, which offers regulated online esports betting and casino platforms such as iDefix with multiple casino brands under management; and EEG Games, which provides esports venue management software through its ggCircuit platform, along with esports content creation for distribution to the betting industry. Esports Entertainment Group targets regulated markets in North America, Europe, Latin America, and parts of Asia and Africa, holding licenses in jurisdictions including Malta, the United Kingdom, and New Jersey. Founded in 2008 and headquartered in St. Julian's, Malta, the company serves both business-to-consumer and business-to-business markets. Recent major company changes include a strategic focus on expanding in the multi-billion-dollar esports wagering market, leveraging its MGA license and global presence, and offering its esports venue management system deployed in over 1,000 locations worldwide, including universities. The company has emphasized growth through partnerships with esports tournament organizers and gaming platforms to enhance its service offerings and user engagement. Esports Entertainment Group also recently executed a reverse stock split and updated its market positioning to capitalize on the convergence of esports fandom and online gambling. Its executive leadership under CEO Alex Igelman continues to drive innovation in esports betting content and technology solutions. The company’s product portfolio includes esports betting with real-time live odds on popular tournaments, casino-style gaming, sportsbook offerings, esports venue management software, content creation such as short-cycle head-to-head esports leagues optimized for wagering, and an esports media and analytics arm under the Esports.gg brand. This diversified approach spanning iGaming, technology, and media enables it to operate across various business models and geographies with licensed operations targeting regulated markets globally. The company formerly known as VGambling, Inc. rebranded to Esports Entertainment Group, Inc. in 2017 to emphasize its commitment to the esports and iGaming sectors. Its key products include online wagering platforms, multiplayer video games for esports, and esports content distribution systems designed to serve both gamers and betting operators globally.