- CEO
- Xiang Yu Chen
- Full Time Employees
- 654
- Sector
- Technology services
- Industry
- Packaged software
- Address
- Kexing Science Park Shenzhen GD China 518057
- IPO Date
- Dec 6, 2018
- Business
- iDreamSky Technology Holdings Limited is a China-based investment holding company primarily engaged in the development, publishing and operation of mobile and PC games through its digital entertainment platform. Founded in 2009 and headquartered in Shenzhen, Guangdong Province, the company focuses on three core genres including casual games such as Subway Surfers, Gardenscapes and Homescapes; competitive games including self-developed titles like Strinova (卡拉彼丘), Glory All Stars (榮耀全明星) and upcoming Delta Force; and RPGs such as Ni No Kuni: Cross Worlds, alongside agent-based products like War Robots, Black Desert and Art of War III; it also operates Fanbook, a channel-based user community management platform with instant messaging, AIGC services and over 10 million users supporting game feedback, content creation and e-commerce. The company conducts operations primarily in mainland China with expanding global reach into North America, Europe, Japan, South Korea, Southeast Asia, South America and the Middle East, targeting mobile and PC gamers through app stores, Steam, Epic Games Store and partnerships with platforms like Tencent WeGame; subsidiaries include entities like Dreambeyond Holdings Ltd for mobile game development. Recent developments include the January 2024 launch of War Robots in China, February 2024 PC launch of Strinova in mainland China followed by global closed beta testing across multiple regions with over 30 million wishlists and TOP rankings on Steam and Twitch, February 2024 release of Ni No Kuni: Cross Worlds, strategic cooperation with Tencent Cloud establishing a joint AI innovation lab for game development efficiency via AI code assistants and tools, recognition as a Shenzhen multinational company headquarters in February 2025, a follow-on equity offering raising HK$257.68 million in 2024, entry into the Middle East market via exhibitions like LEAP and partnerships such as with SCCC for gaming and esports in Saudi Arabia, ongoing content updates like IP crossovers for Subway Surfers and Gardenscapes with 14%+ revenue growth, and AI integration across development, operations and user-generated content to enhance efficiency and user experience.