SAMG ENTERTAINMENT CO.LTD

SAMG ENTERTAINMENT CO.LTD

KKRX:419530
17,150.00
KRW
-1,210.00
(-6.59%)
340.98EPS
72.99P/E
228.49BMarket Cap
Nov 12Next Earn
2019 Y
2020 Y
2021 Y
2022 Y
2023 Y
2024 Y
2025 Y
TTM
Revenue per Share
309,119.78
8,823.36
14,371.04
11,586.1
11,972.95
14,655.45
16,708.53
15,643.94
Basic EPS, GAAP
-75,715.17
-3,909
-4,152
-3,894
-2,159
-2,447
3,560
335
Free Cash Flow per Basic Share
-6,663.09
-1,263.98
-3,384.95
-1,991.47
-3,187.33
2,841.66
1,862.91
-89.93
Dividend per Share
- -
- -
- -
- -
- -
- -
- -
- -
Book Value per Share
-156.51
-1,371.46
-2,639.51
5,924.26
5,717.84
3,652.15
8,672.09
9,055.66
Tangible Book Value per Share
-1,406.68
-2,117.04
-3,781.81
4,530.52
4,047.15
1,916.83
7,139.51
7,086.7
Basic Weighted Avg Shares
- -
3
3
6
8
8
8
9
Sales/Revenue/Turnover
16,509
23,559
38,374
68,322
95,123
116,438
141,252
145,221
Operating Margin (%)
-6.53
-4.36
8.75
-0.53
-9.9
-5.25
16.02
11.67
Depreciation Expense
3,419
4,053
2,761
4,004
6,392
12,045
11,280
11,041
Net Income, GAAP
-4,044
-10,438
-11,087
-22,963
-17,153
-19,442
30,096
3,110
Effective Tax Rate (%)
- -
- -
- -
- -
- -
- -
- -
- -
Profit Margin (%)
-24.49
-44.3
-28.89
-33.61
-18.03
-16.7
21.31
2.14
Working Capital
-8,045
5,822
5,251
28,527
39,408
33,516
64,246
45,771
LT Debt
13,877
12,706
12,870
3,030
21,109
21,919
10,191
8,722
Total Equity
-1,345
-11,782
-22,676
47,089
47,092
30,774
83,423
85,470
Return on Invested Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
Return on Capital (%)
- -
- -
- -
- -
- -
- -
- -
- -
Return on Common Equity (%)
- -
- -
- -
- -
-37.09
-52.24
54.69
4.26

Capital Structure

KRW

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
ST Debt
5,061
6,999
7,763
LT Borrowings
8,494
- -
- -
LT Finance Leases
1,697
3,574
8,722
Preferred Equity and Hybrid Capital
- -
- -
- -
Shares Outstanding
9
9
9
Market Capitalization
386,428
296,713
228,492

Working Capital

KRW

•

in mil. unless spec.
Dec'25
Mar'26
Jun'26
Total Current Assets
102,891
74,128
73,085
Cash, Cash Equivalents & STI
59,406
40,922
37,989
Accounts Receivable, Net
15,691
10,762
9,244
Inventories
16,490
18,126
18,280
Total Current Liabilities
38,644
27,147
27,314
Payables & Accruals
- -
- -
- -
ST Debt
5,061
6,999
7,763
Deferred Revenue
- -
- -
- -

Growth Rates

KRW

•

in mil. unless spec.

(avg. rate of change)

10 years
5 years
1 year
Total Equity
- -
-15.75%
171.08%
Free Cash Flow
- -
18.79%
-30.24%
Net Income, GAAP
- -
-30.69%
-254.8%
Sales/Revenue/Turnover
- -
44.77%
21.31%
Total Cash Common Dividend
- -
- -
- -

Quarterly Revenue

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
25,310
24,295
24,952
41,881
116,438
2025
35,698
35,451
21,693
48,410
141,252
2026
37,660
37,458
- -
- -
- -

Quarterly Earnings Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
-827
-1,237
-869
485.5
-2,447
2025
704
3,137
-118.51
-5.63
3,560
2026
490.7
-39
- -
- -
- -

Quarterly Dividends Per Share

KRW

•

in mil. unless spec.

Year

Q1
Q2
Q3
Q4
FY
2024
- -
- -
- -
- -
- -
2025
- -
- -
- -
- -
- -
2026
- -
- -
- -
- -
- -

Company Description

CEO
Su-Hoon Kim
Full Time Employees
352
Sector
Consumer services
Industry
Movies/Entertainment
Address
Seoul South Korea
IPO Date
Dec 6, 2022
Website
samg.net
Business
SAMG ENTERTAINMENT CO., LTD. is a South Korea-based global intellectual property (IP) and entertainment company that specializes in the creation, production, distribution, and commercialization of 3D computer-generated imagery (CGI) animation content, toy merchandising, and family-oriented consumer products. Founded in 2000 and headquartered in Seoul, South Korea, the company operates an integrated One Source Multi Use (OSMU) business model encompassing animation production, media distribution, character licensing, consumer goods manufacturing, digital content publishing, and offline experiential retail. The company operates through diversified business segments and product lines, encompassing: Original Animation and Feature Films, including proprietary 3D CGI television series and theatrical films such as Catch! Teenieping, Miniforce, Metal Cardbot, Vroomiz, Power Battle Watch Car, and Monkart, along with co-production services for international properties such as Miraculous: Tales of Ladybug & Cat Noir; Toy and Consumer Merchandising, comprising in-house designed character toys, transformation robots, collectible doll sets, fashion accessories, cosmetics, apparel, and stationery spanning more than 140 product SKUs; Digital and Media Distribution, providing OTT platform streaming, broadcast syndication, and multi-channel YouTube digital network operations; Character Licensing, granting intellectual property rights to third-party manufacturers across food and beverage, publishing, and interactive gaming; and Experiential Retail and Themed Spaces, developing and operating children's indoor amusement centers, pop-up stores, and themed hospitality venues under the Emotion Castle brand. SAMG Entertainment distributes its media content and merchandise across more than 140 countries globally, maintaining major operational footprints in South Korea, Mainland China, Japan, Taiwan, Russia, and North America. The company serves broad retail consumer bases, children, family demographics, streaming platforms, broadcast networks, and corporate merchandising partners. Its international expansion is supported by overseas corporate entities, including its Tokyo-based subsidiary Nikonico Entertainment, established to lead regional IP planning and distribution across Japan and broader Asian markets. In recent developments, SAMG Entertainment has executed a strategic transition toward becoming a comprehensive global IP powerhouse, marked by the introduction of a new corporate identity (CI) and the internalization of its core distribution networks to optimize operating efficiency. The company achieved significant commercial expansion following the release of its flagship theatrical feature film Heartsping: Teenieping of Love, driving a major financial turnaround and record revenue growth. To broaden its target demographics, SAMG Entertainment entered into a strategic collaboration with SM Entertainment to produce K-pop-integrated animation projects, including the Superhero Idol Project animated series. Additionally, the company partnered with UK-based digital studio 8 Lions to accelerate global YouTube distribution and audience monetization, while executing high-profile intellectual property cross-collaborations with corporate partners including Krafton and Hyundai Motor.