- CEO
- Hae-Woon Jung
- Full Time Employees
- 110
- Sector
- Commercial services
- Industry
- Advertising/Marketing services
- Address
- Seoul South Korea
- IPO Date
- Nov 13, 2024
- Business
- dotmill Inc. is a South Korea-based digital media technology and experiential content company specializing in the design, development, and operation of immersive spatial media art and location-based entertainment environments. Founded in 2015 and headquartered in Seoul, South Korea, the company integrates hardware engineering, interactive software, visual effects, and proprietary creative intellectual property to deliver next-generation experiential attractions for public, commercial, and cultural sectors. dotmill Inc. operates through three core business segments: Location-Based Entertainment (LBE) Theme Parks, Media Architecture and Public Art, and Interactive Content and Solutions. Its product and service portfolio includes proprietary media theme parks and immersive experiential venues, such as Luna Fall in Jeju Island, Glowstone, OPCI, and Water Village Waterfall; large-scale spatial media production and projection mapping services for national ceremonies, mega-events, cultural landmarks, and international exhibitions; interactive media installations combining extended reality, augmented reality, virtual reality, kinetic lighting, and hologram displays; and end-to-end media system integration, digital signage solutions, content licensing, and turnkey architectural media facade engineering for municipal governments, enterprise clients, and tourism developers. Geographically, the company operates primarily in South Korea while actively expanding its footprint across the Asia-Pacific region, including Vietnam and the Philippines. In recent developments, dotmill Inc. completed its initial public offering on the KOSDAQ market of the Korea Exchange in November 2024 under the ticker symbol 464580 to fund international expansion and intellectual property development; established strategic partnerships with regional tourism authorities and commercial operators to build immersive night-tourism media infrastructure; accelerated the rollout of self-operated experiential attraction venues; and expanded research and development into artificial intelligence-driven generative media art and real-time interactive engine technologies.